nw::gfx::CalculatedTransform::Flag Enumerated Type

Syntax

enum Flag;

Value

Value Description
FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED Will be 1 if calculating a world matrix.
FLAG_IS_VALID Will be 1 if the transform info is valid.
FLAG_IS_IGNORE_TRANSLATE Will be 1 if the translation calculation can be ignored.
FLAG_IS_IGNORE_SCALE Will be 1 if the scaling calculation can be ignored.
FLAG_IS_IGNORE_ROTATE Will be 1 if the rotation calculation can be ignored.
FLAG_IS_IDENTITY Will be 1 if it is normalized.
FLAG_IS_ROTATE_TRANSLATE_ZERO Will be 1 if there is no rotation and translation.
FLAG_IS_ROTATE_ZERO Will be 1 if there is no rotation.
FLAG_IS_TRANSLATE_ZERO Will be 1 if there is no translation.
FLAG_IS_SCALE_ONE Will be 1 if all scaling values are 1.
FLAG_IS_UNIFORM_SCALE Will be 1 if all scaling values are the same.
FLAG_IS_DIRTY Assumes a value of 1 if the value changes.
FLAG_FORCE_VIEW_CALCULATION_ENABLED Always 1 as long as UpdateView is calculated.
FLAG_CONVERTED_FOR_BLEND Assumes a value of 1 if there is a conversion to a space for animation blending.
FLAG_IS_IGNORE_ALL Set of flags for ignoring calculations.
FLAG_DEFAULT Default value for bit flags.

Description

Definitions of bit flags that store additional info about transforms.


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