nw::demo::RenderSystem::EnqueueRenderCommand Member Function
void EnqueueRenderCommand(
gfx::RenderCommand * renderCommand,
gfx::ResMaterial::TranslucencyKind translucencyKind,
u8 priority,
u8 layerId
);
| Name | Description | |
|---|---|---|
| in | renderCommand | Command. |
| in | translucencyKind |
Type of translucency. |
| in | priority | Render priority of the mesh. |
| in | layerId |
ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding. |
Stacks render command elements in the render queue.
CONFIDENTIAL