nw::demo::GraphicsDrawing::InitializeShape Member Function
bool InitializeShape(
os::IAllocator * allocator,
const wchar_t * shaderPath
);
bool InitializeShape(
void * pShaderBinary,
size_t binarySize
);
InitializeShape(os::IAllocator *, const wchar_t *)
|
Initializes shape rendering. |
InitializeShape(void *, size_t)
|
Initializes the shader used to render shapes. |
InitializeShape(os::IAllocator *, const wchar_t *)Initializes shape rendering.
InitializeShape(void *, size_t)Initializes the shader used to render shapes.
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