nw::anim::res::ResAnim Classclass ResAnim : public nw::ut::ResCommon< ResAnimData >
Class for animation resource.
Bundles ResMemberAnim together as an animation. Has the information for the looped playback setting and the number of loops.
| Resource Access | ||
|---|---|---|
GetHeader
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Gets the binary information header. | |
GetRevision
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Gets the revision. | |
GetName
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Gets the name. | |
GetTargetAnimGroupName
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Gets the name of the AnimGroup to animate. |
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GetLoopMode
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Gets the loop mode. | |
SetLoopMode
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Sets the loop mode. | |
GetFrameSize
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Gets the length of animation frames. | |
SetFrameSize
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Sets the length of animation frames. | |
GetMemberAnimSetCount
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Gets the number of member animations. | |
GetMemberAnimSet
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Gets a member animation. | |
GetMemberAnimSetIndex
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Gets the index number of the member animation in the dictionary. | |
GetUserDataCount
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Gets the number of instances of user data. | |
GetUserData
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Gets user data. | |
GetUserDataIndex
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Gets the index number of user data in the dictionary. | |
| Creating Resources | ||
IsFullBakedAnim
|
Gets whether animation data is fully baked. | |
| S |
CreateEmptySkeletalAnim
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Creates an empty skeletal animation resource. |
| S |
CreateEmptyMaterialAnim
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Creates an empty material animation resource. |
| S |
CreateEmptyVisibilityAnim
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Creates an empty visibility animation resource. |
| S |
CreateEmptyCameraAnim
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Creates an empty camera animation resource. |
| S |
CreateEmptyLightAnim
|
Creates an empty light animation resource. |
| Other | ||
| ResAnim | Constructor. | |
ref
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operator ==
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operator!=
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| Setup | Initializes a resource. | |
Cleanup
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Cleans up a resource. | |
| ptr | Returns a pointer to a binary resource structure. (Derived from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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| S |
GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::anim::res::ResAnim
CONFIDENTIAL