When there was more than one possible animation bind target of the same kind (e.g., model, camera or light) for a given animation, the animation sometimes did not bind correctly. The problem has been fixed.
When the camera number was set to 0 in the scene environment, Projection textures could not be previewed. That problem was fixed.
When the animation playback rate was changed, errors would arise in the calculation of animation frames. That problem has been fixed.
In Effect mode, the animation slider bar did not link correctly. That problem was fixed.
Depending on the frame rate setting, the speed of camera operations and the other operations would become faster. That problem was fixed.
Added Layout mode.
The GR library is supported to reduce the load due to primitive rendering.
Specifications have changed so an axis is displayed in the location of the view camera's perspective point.
Specifications have been revised so the particle emitter shape is displayed during effect preview.
An operation for switching scene environment settings used for previewing is now supported.
Specifications have changed so that play/stop control of animations can be performed at the individual model or scene level.
Support for previewing fog color animations has been added.
Support has been added for specifying a frame rate in the settings file.
Specifications have changed so that the render buffer format can be specified in the settings file.
The font used in Viewer has been changed to a shared font.
Specifications have changed so that screen capture and file reload can be performed from a menu.
Specifications have changed so that grid and other information is now displayed by default.
A bug was fixed where grids did not show through models when previewing translucent models.
A bug was fixed where visibility animations could not be played back.
Support has been added for a command-version font library, reducing the processing load associated with drawing fonts.
Locations in code up to now where binding has been performed in the order included in binary have been revised so that binding is performed to prioritize cases where the name to be bound is included in the animation name.
Specifications have changed so that the overall system load of the Viewer is displayed in a bar in the lower screen.
Specifications have changed so that show/hide grid can be switched using the keyboard shortcut for showing/hiding the lower screen.
Support has been added for specifying a frame rate in the settings file.
Support has been added for skipping frames in order to skip the rendering process for those frames when dropped processes have occurred.
The current number of particles and maximum number of particles since playback began are displayed. Supports has also been added for loop playback. The number of loop frames can be changed by keyboard operations.
A feature for switching among model animation, skeletal animation, and material animation has been added.
Viewer has been released.
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