Convert To Model option to Disable SkeletalModel-Simplification optionCompress Node options of the Export plug-inCompress Material option to the Export plug-inConvert To Model option to the Export plug-inFrame Format option to the Export plug-inMerge cmdl File option to the Export plug-inc3es filesUnder certain conditions optimization would fail and models would be exported with some shapes missing. This bug has been fixed. The conditions are as follows.
Up until now, animation keys for all nodes were exported, but now unnecessary animation keys are not exported. (Animation keys for which no animation is configured or for which the same value is configured for bind pose for all frames in the export range are not exported.)
A forced output settings plug-in for animation keys has been added along with the change to animation key output specifications.
Added Adjust Skinning. Removed Disable SkeletalModel-Simplification and added the Convert to Model option.
The The order of Quantize Quality Animation Options has been changed to Translate, Rotate and Scale to match other items.
(Occurred when Cull Uninfluential Node was specified for Compress Node.)
Fixed a problem that occurred when all the vertices of a skinning model were assigned to just one bone.
Added "Mesh Visibility Mode." Discarded "Translate Precision," "Rotate Precision," and "Scale Precision. Added "Scale Quantize Quality," "Rotate Quantize Quality," and "Translate Quantize Quality." Added "Use CreativeStudio."
Convert To Model option to Disable SkeletalModel-Simplification optionThe Export plug-in's Convert To Model option has been changed to the Disable SkeletalModel-Simplification option.
Scene environment data output was supported. (.cenv file output)
The resident version of CreativeStudio can now be used when optimizing.
A feature for switching the output format used for vertex color data has been added.
Fixed the problem that caused names to be improperly output in "NodeName" of the DccToolSourceNodeMetaData tag.
Fixed the problem were names where duplicated in the material lookup table set and the right lookup table set.
A bug was fixed where OutputCmdla settings were not being reflected when a c3es file had been loaded
A bug was fixed where texture pattern animations that use sequential textures were not being exported normally.
The Optimize Primitive option was added. The Non-Uniform Scale option was added. The Max Reserved Uniform Registers option was added.
Added a Blend Mode to the material attributes.
Support for visibility animations has been added. (.cmdla file output)
Support for Color Animations has been added. (.ccam file output)
There is now support for light animation. (.clgt file output)
Support for material color animations has been added. (.cmata file output) Color animations and texture coordinate SRT animations can be output.
Added support for a plug-in for setting material attributes.
Added error and warning messages for more cases.
The amount of memory used by the export plug-in has been reduced.
When exporting the animation Range, it is now possible to enter a negative value for the frame specification.
"Unite Below" has been abolished from "Compress Node" options.
A bug was fixed where nodes were being incorrectly compressed even though "Don't compress this node" was set under "NW4C No Compress Node" for mesh nodes that utilize skinning.
If multiple objects were selected and then NW4C Set No Compress Node or NW4C Set Billboard was opened, the changes were only applied to the first node. That problem was fixed so that now the change is applied to all selected nodes.
When translucent data was entered for vertex color, the blend mode would not become translucent mode. That problem has been corrected.
The animation frame length (FrameSize) was exported as 1 frame longer than it should be. That problem was corrected.
Materials with the same names were sometimes exported, so to prevent duplications these are now exported with different names.
When a file extension was entered when specifying the name for Export files, all Export files would take the same name and could not be exported normally. That problem was fixed.
A plug-in has been added for setting the rendering priority for materials.
A plug-in has been added for the billboard settings for nodes.x
There is now support for export of texture pattern animations that use sequential textures and scr.
Compress Node options of the Export plug-in.Unite All Node and Unite Below Node have been added to the Compress Node options of the Export plug-in.
Compress Material option to the Export plug-inThe Compress Material option has been added to the Export plug-in.
Convert To Model option to the Export plug-inThe Convert To Model option has been added to the Export plug-in.
Frame Format option to the Export plug-inAdded the Frame Format option to the Export plug-in.
Merge cmdl File option to the Export plug-inAdded a Merge cmdl File option to the Export plug-in.
Added the 64-bit version of the plug-in.
c3es filesThe ExportTarget values were not loaded when export options were loaded from c3es files. That problem was fixed.
When optimization was performed using Cull Uninfluential Node the model would break down. That problem was fixed.
Made revision so now meshes are merged when nodes are compressed with Compress Node.
If a negative value was input for Phong shader specular attenuation (shiny), when the data were exported the cmdl file that was created could not be loaded into CreativeStudio. The problem was fixed.
The material attribute settings were not reflected in the settings of the texture combiner being exported. That problem has been fixed.
The Softimage plug-in has been released.
CONFIDENTIAL