NintendoWare SoftimagePlugin - Revision History

Index

■ 1.3.1

Bug fixes

■ 1.3.0

Added and Changed Features

Bug fixes

■ 1.2.0

Added and Changed Features

Bug fixes

■ 1.1.0

Added and Changed Features

Bug fixes

■ 1.0.0

Added and Changed Features

Bug fixes

■ 0.8.0

Added and Changed Features

Changes in 1.3.1

Note 42-I01: (Optimization) Fixed a bug where optimization would fail with certain skinning models

Under certain conditions optimization would fail and models would be exported with some shapes missing. This bug has been fixed. The conditions are as follows.

Changes in 1.3.0

Note 41-I01: Changed the Animation Key export specifications

Up until now, animation keys for all nodes were exported, but now unnecessary animation keys are not exported. (Animation keys for which no animation is configured or for which the same value is configured for bind pose for all frames in the export range are not exported.)

Note 41-I02: Added an Animation Key Forced Output Settings Plug-in

A forced output settings plug-in for animation keys has been added along with the change to animation key output specifications.

Note 41-I03: Added options to the Export Plug-in

Added Adjust Skinning. Removed Disable SkeletalModel-Simplification and added the Convert to Model option.

Note 41-I04: Changed the design of the Export Plug-in dialog

The The order of Quantize Quality Animation Options has been changed to Translate, Rotate and Scale to match other items.

Note 41-I05: Added a plug-in for setting user data

Note 41-I06: Fixed a problem where the tangent information was not exported when using the anisotropic reflection shader

Note 41-I07: Fixed a problem where invalid values were exported for bone information when the starting frame was a frame other than 0

Note 41-I08: Fixed a problem where optimization was not occurring for CSKLA files

(Occurred when Cull Uninfluential Node was specified for Compress Node.)

Note 41-I09: Fixed a problem where visibility animation was not exported

Fixed a problem that occurred when all the vertices of a skinning model were assigned to just one bone.

■ Changes in 1.2.0

Note 22-I01: Added options to the Export Plug-in

Added "Mesh Visibility Mode." Discarded "Translate Precision," "Rotate Precision," and "Scale Precision. Added "Scale Quantize Quality," "Rotate Quantize Quality," and "Translate Quantize Quality." Added "Use CreativeStudio."

Note 22-I02: Changed the Export plug-in's Convert To Model option to Disable SkeletalModel-Simplification option

The Export plug-in's Convert To Model option has been changed to the Disable SkeletalModel-Simplification option.

Note 22-I03: Support for output of scene environment data

Scene environment data output was supported. (.cenv file output)

Note 22-I04: Support for the resident version of CreativeStudio

The resident version of CreativeStudio can now be used when optimizing.

Note 22-I05: Added support for specifying the output format for vertex colors

A feature for switching the output format used for vertex color data has been added.

Note 22-I06: Fixed the problem that caused names to be improperly output in "NodeName"

Fixed the problem that caused names to be improperly output in "NodeName" of the DccToolSourceNodeMetaData tag.

Note 22-I07: Fixed the problem where names were duplicated in lookup table sets

Fixed the problem were names where duplicated in the material lookup table set and the right lookup table set.

Note 22-I08: Fixed a bug where OutputCmdla settings were not being reflected when a c3es file had been loaded

A bug was fixed where OutputCmdla settings were not being reflected when a c3es file had been loaded

Note 22-I09: Fixed a bug where texture pattern animations that use sequential textures were not being exported normally

A bug was fixed where texture pattern animations that use sequential textures were not being exported normally.

■ Changes in 1.1.0

Note 19-I01: Added options to the Export Plug-in

The Optimize Primitive option was added. The Non-Uniform Scale option was added. The Max Reserved Uniform Registers option was added.

Note 19-I02: Added a Blend Mode to the material attributes.

Added a Blend Mode to the material attributes.

Note 19-I03: Support for visibility animations

Support for visibility animations has been added. (.cmdla file output)

Note 19-I04: Support for camera animation

Support for Color Animations has been added. (.ccam file output)

Note 19-I05: Support for light animation

There is now support for light animation. (.clgt file output)

Note 19-I06: Support for material animations

Support for material color animations has been added. (.cmata file output) Color animations and texture coordinate SRT animations can be output.

Note 19-I07: Added Combine Group Settings Plug-in

Added support for a plug-in for setting material attributes.

Note 19-I08: Added error and warning messages

Added error and warning messages for more cases.

Note 19-I09: Reduced the amount of memory used.

The amount of memory used by the export plug-in has been reduced.

Note 19-I10: Support input of negative values when specifying an animation output frame

When exporting the animation Range, it is now possible to enter a negative value for the frame specification.

Note 19-I11: Abolished Unite Below.

"Unite Below" has been abolished from "Compress Node" options.

Note 19-I12: Fixed a bug where node compression was not being suppressed for meshes that use skinning

A bug was fixed where nodes were being incorrectly compressed even though "Don't compress this node" was set under "NW4C No Compress Node" for mesh nodes that utilize skinning.

Note 19-I13: Changed operations when selecting multiple objects

If multiple objects were selected and then NW4C Set No Compress Node or NW4C Set Billboard was opened, the changes were only applied to the first node. That problem was fixed so that now the change is applied to all selected nodes.

Note 19-I14: Changed automatic settings for blend mode

When translucent data was entered for vertex color, the blend mode would not become translucent mode. That problem has been corrected.

Note 19-I15: Changed the output animation frame length

The animation frame length (FrameSize) was exported as 1 frame longer than it should be. That problem was corrected.

Note 19-I16: Revised specifications so material names are not duplicated

Materials with the same names were sometimes exported, so to prevent duplications these are now exported with different names.

Note 19-I17: Fixed a bug with output file name specifications

When a file extension was entered when specifying the name for Export files, all Export files would take the same name and could not be exported normally. That problem was fixed.

■ Changes in 1.0.0

Note 17-I01: Added plug-in for setting rendering priority

A plug-in has been added for setting the rendering priority for materials.

Note 17-I02: Added plug-in for setting billboards

A plug-in has been added for the billboard settings for nodes.x

Note 17-I03: Support for texture pattern animations

There is now support for export of texture pattern animations that use sequential textures and scr.

Note 17-I04: Added Unite All Node and Unite Below Node to the Compress Node options of the Export plug-in.

Unite All Node and Unite Below Node have been added to the Compress Node options of the Export plug-in.

Note 17-I05: Added Compress Material option to the Export plug-in

The Compress Material option has been added to the Export plug-in.

Note 17-I06: Added Convert To Model option to the Export plug-in

The Convert To Model option has been added to the Export plug-in.

Note 17-I07: Added Frame Format option to the Export plug-in

Added the Frame Format option to the Export plug-in.

Note 17-I08: Added Merge cmdl File option to the Export plug-in

Added a Merge cmdl File option to the Export plug-in.

Note 17-I09: Added 64-bit version of plug-in

Added the 64-bit version of the plug-in.

Note 17-I10: Fixed problem with loading of c3es files

The ExportTarget values were not loaded when export options were loaded from c3es files. That problem was fixed.

Note 17-I11: Fixed problem of models breaking down if optimized using Cull Uninfluential Node

When optimization was performed using Cull Uninfluential Node the model would break down. That problem was fixed.

Note 17-I12: Now meshes are merged when nodes are compressed using Compress Node

Made revision so now meshes are merged when nodes are compressed with Compress Node.

Note 17-I13: Support for entry of negative values for Phong shader specular attenuation (Shiny)

If a negative value was input for Phong shader specular attenuation (shiny), when the data were exported the cmdl file that was created could not be loaded into CreativeStudio. The problem was fixed.

Note 17-I14: Fixed problem of material attribute settings not being reflected in the exported texture combiner settings

The material attribute settings were not reflected in the settings of the texture combiner being exported. That problem has been fixed.

Changes in 0.8.0

Note 15-I01: Release of Softimage plug-in

The Softimage plug-in has been released.














































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