Use CreativeStudio option of Export plug-inConvert To Model option to Disable SkeletalModel-Simplification optionNW4C Set Material Attribute, which is the plug-in for setting material attributesCompress Node options of the Export plug-inCompress Material option to the Export plug-inConvert To Model option to the Export plug-inMax Reserved Uniform Registers option to the Export plug-inMerge cmdl File option to the Export plug-inCompress Node options of the Export plug-inFrame Format option to the Export plug-incskla fileccam files or clgt filesccam file) outputc3es fileUnder certain conditions optimization would fail and models would be exported with some shapes missing. This bug has been fixed. The conditions are as follows.
Added support for version 1.3.0 of the intermediate file format.
Added the Copy Related Files option which copies files dependent on merge processing in the Export plug-in.
Removed Disable SkeletalModel-Simplification from the Export plug-in settings and added the Convert to Model option.
Added an Animation Key Forced Output Settings plug-in (NW4C Set Force Export Key).
Added support for string layout to the User Data Settings Plug-in (NW4C Set User Data).
Added support for double-byte characters and single-byte kana in string-type data for the User Data Settings Plug-in (NW4C Set User Data).
Fixed a bug where optimization would fail when the Compress Same Material process was run on materials for which user data was configured.
Fixed a bug where material animations would not be transferred to CreativeStudio when using the Use CreativeStudio option in the Export plug-in.
Visibility animation did not export correctly when the cmdl file and ctex file and cmata were not exported. That problem has been fixed.
Support has been added for intermediate file format version 1.2.0.
Added support for Maya 2011.
Quantize Quality, used to specify the animation quality of the Export plug-in, has been abolished, and the options Scale Quantize Quality, Rotate Quantize Quality, and Translate Quantize Quality have been added.
The options Texture Translate, Texture Rotate, and Texture Scale have been added for setting allowable differences in texture SRT animations for the Export plug-in.
The Color option was added for setting the allowable difference in color animations for the Export plug-in.
A plug-in for setting user data (NW4C Set User Data) has been added.
A bug has been fixed where texture, lookup table set, and shader files that depended on a pre-merged file were not being copied during merging.
A bug was fixed where temporary files created for merging were not always deleted.
A bug was fixed where cskla files were not being optimized if a cmdl file was not being exported.
A bug was fixed where NW4C Set Combine Group could not be utilized correctly.
Added support for version 1.1.0 of the intermediate file format.
Support for visibility animations has been added.
Support for Material Color Animations has been added.
The library now supports texture SRT animations.
Animation Range Export mode is now supported.
The Adjust Skinning option for determining the skinning mode has been added to the Export plug-in.
The Mesh Visibility Mode option was added to the Export plug-in for setting the mode to apply to visibility animation.
The Compress Node option Unite Below Node was removed from the Export plug-in.
The Translate Precision, Rotate Precision and Scale Precision options for specifying animation precision were removed from the Export plug-in and the Quantize Quality option was added.
A plug-in for setting mesh combine groups (NW4C Set Combine Group) was added.
Added Plug-in for Setting Animation Range (NW4C Set Animation Range).
Specifications have been revised so that skeletal models having nodes specified as billboards are not converted into models when the optimization option "SkeletalModel Simplification" is used.
A bug was fixed where nodes were being incorrectly compressed even though "Don't compress this node" was set under "NW4C No Compress Node" for mesh nodes that utilize skinning.
The names for specular and other lookup table sets overlapped with the names for light-containing lookup table sets. That problem was corrected.
If a CMDL file containing double-byte characters in its path was specified for merging, the merge process did not work correctly. That problem was corrected.
If the Windows user name contained double-byte characters the optimization process would not execute. That problem was fixed.
When a mesh with more than 65,535 vertices is exported an error is now generated.
The merge process would fail when the name of the merge source file as specified by the Merge cmdl File option was the same as the name of the export file. That problem was fixed.
Added support for version 1.0.0 of the intermediate file format.
Added the 64-bit version of the plug-in.
There is now support for light animation.
Use CreativeStudio option of Export plug-inThere is now support for the Use CreativeStudio option of the Export plug-in.
Convert To Model option to Disable SkeletalModel-Simplification optionThe Export plug-in's Convert To Model option has been changed to the Disable SkeletalModel-Simplification option.
A warning is now displayed when there is discrepancy in the presence or absence of vertex attributes among meshes to which the same material is being applied.
NW4C Set Material Attribute, which is the plug-in for setting material attributesChanged the names and order of parameters that can be set for Face Culling in the plug-in for setting material attributes(NW4C Set Material Attribute).
Fixed a bug where camera settings were being forcibly output as animations.
There is now support for intermediate file format version 0.8.0.
There is now support for the output of scene environment data (the cenv file).
The file extension for Light files has been changed to .clgt.
A feature has been added for opening scenes from the project that was specified as argument in the batch file for Maya startup
There is now support for output of camera animation.
Compress Node options of the Export plug-in.Unite All Node and Unite Below Node have been added to the Compress Node options of the Export plug-in.
Compress Material option to the Export plug-inThe Compress Material option has been added to the Export plug-in.
Convert To Model option to the Export plug-inThe Convert To Model option has been added to the Export plug-in.
Max Reserved Uniform Registers option to the Export plug-inThe Max Reserved Uniform Registers option has been added to the Export plug-in.
The Frame Format,Translate Precision, Rotate Precision and Scale Precision options of the Export plug-in have been moved from Quantization Options to Animation Options.
Added Blend Mode for specifying a translucent drawing mode to the plug-in for setting material attributes (NW4C Set Material Attribute).
When double-byte characters were used in user names, an error would be generated and export was impossible. That problem was fixed.
When optimization was performed using Cull Uninfluential Node the model would break down. That problem was fixed.
Made revision so now meshes are merged when nodes are compressed with Compress Node.
Added support for version 0.7.0 of the intermediate file format.
There is now support for texture pattern animations.
Merge cmdl File option to the Export plug-inAdded a Merge cmdl File option to the Export plug-in.
Compress Node options of the Export plug-inAdded Cull Uninfluential Node and Unite Compressible Node to the Compress Node options of the Export plug-in.
Frame Format option to the Export plug-inAdded the Frame Format option to the Export plug-in.
Added the Plug-in for Setting Billboards (NW4C Set Billboard).
Added Face Culling for specifying back face culling to the Plug-in for Setting Material Attributes (NW4C Set Material Attribute).
Added the Plug-in for Controlling Texture Pattern Animation (NW4C Set Frame Extension List).
cskla fileAnimation curves now are always output to cskla files when constraints are set for attributes.
Scene files specified by arguments in the batch file for Maya startup could not be opened. That problem has been fixed.
Polygon groups assigned the same material were sometimes split into separate shapes and then output. That problem has been fixed.
Added support for version 0.6.0 of the intermediate file format.
Tangents sometimes were output correctly. That problem has been fixed.
ccam files or clgt filesIt was not possible to output only the ccam files or only the clgt files. That problem was fixed.
Added support for version 0.5.0 of the intermediate file format.
Added support for Maya 2010.
Changed the values output for the ambient color of materials and lights.
Changed specifications so that the lookup table for materials and lights is output in curve format.
Changed the format from LA4 to LA8 for texture files that do not include additional information.
ccam file) outputThere is now support for camera (ccam file) output.
Added batch export functionality to the export plug-in.
A Optimization option has been added to the Export plug-in.
Added a feature for saving the Export option settings to scenes.
c3es fileAdded a feature for importing/exporting Export option settings as a c3es file.
Added a Plug-in for Setting Polygon Rendering Priority (NW4C Set Render Priority).
Added a Plug-in for Setting the Camera Angle of View (NW4C Set Camera Fovy).
When the Start/End Frame option was set to Playback or Range and data were exported, upon reopening the Options window the option would be All . The problem has been fixed.
Added support for version 0.4.0 of the intermediate file format.
Corrected the format for texture files that do not have additional information.
Added the Plug-in for Setting Material Attributes (NW4R Set Material Attribute).
Added a Plug-in for Disabling Node Compression (NW4C Set No Compress Node).
Changed specifications so Auto cannot be specified for the Export plug-in's Position, Normal and Tex Coord Quantization Options.
Added a feature for specifying vertex color precision and components.
Added support for output of user vertex attributes.
Changed the specifications so skinning weight values are output using 8-bit integers.
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