NintendoWare CreativeStudio - Revision History

Index

■ 1.3.2

Bug fixes

■ 1.3.1

Bug fixes

■ 1.3.0

Added and Changed Features

Bug fixes

■ 1.2.6

Bug fixes

■ 1.2.0

Added and Changed Features

Bug fixes

■ 1.1.1

Bug fixes

■ 1.1.0

Added and Changed Features

Bug fixes

■ 1.0.1

Bug fixes

■ 1.0.0

Added and Changed Features

Bug fixes

■ 0.8.1

Bug fixes

■ 0.8.0

Added and Changed Features

Bug fixes

■ 0.7.4

Bug fixes

■ 0.7.1

Added and Changed Features

Bug fixes

■ 0.7.0

Added and Changed Features

Bug fixes

■ 0.6.0

Added and Changed Features

Bug fixes

■ 0.5.1

Added and Changed Features

Bug fixes

■ 0.5.0

Added and Changed Features

Bug fixes

■ 0.4.1

Added and Changed Features

■ 0.4.0

Added and Changed Features

■ 0.3.0

Added and Changed Features

■ 0.2.1

Added and Changed Features

Changes in 1.3.2

Note 43-C01: (Binary Output) Fixed problem with quantization of low quantization-quality animation curves

There was a problem with the computation process of the many quantization formats where it is easy to select low-quality quantization. That problem has been fixed. With this fix, the output is now greatly improved when quantization-quality is set to low quality. Even in cases other than this, the data size is now improved.

Changes in 1.3.1

Note 42-C01: (Optimization) Fixed a bug where optimization would fail with certain skinning models

Under certain conditions optimization would fail and models would be exported with some shapes missing. This bug has been fixed. The conditions are as follows.

Note 42-C02: (Properties Panel General Information) Fixed a bug in the upper and lower limit display for the slider that occurred in tablet use environments

In an environment where the tablet is set for right-hand use, there was a problem where the slider's upper and lower limit pop-up display position was shown in reverse. This has been fixed.

Changes in 1.3.0

Note 41-C01: (Optimization) Fixed problem of optimization failing when Compress Same Material done on material set with user data

Optimization would fail and the tool would end abnormally when Compress Same Material was run on materials for which user data was configured. That problem was fixed.

Note 41-C02: (Binary Export) Fixed problem of selecting large format of wrong size when quantizing animation curve

Depending on the error calculated when conducting an error calculation, sometimes a large format of the wrong size would be selected. That problem was fixed. The data size has been improved for certain cases, such as when data which in theory produce no errors are quantized to a quality of 9.

Note 41-C03: (Binary Export) Fixed a bug where binaries would be saved with changed values during animation playback

In particular, improved the problem that occured when switching and displaying animations on actual device viewers.

Note 41-C04: (Properties Panel General Information) Fixed a problem where lookup table sets could not be edited in a link-broken state

In the settings for lookup tables in the Properties panels for materials and fragment lights, you could not edit lookup table sets correctly if links were broken. This bug has been fixed.

Note 41-C05: (Properties Panel General Information) Fixed a problem where performance would suffer when repeatedly switching the panel display

When repeatedly switching the display between the Particle Sets Panel and the Materials Panel, etc., there was a problem that led to UI operations becoming dramatically bad. This has been fixed.

Note 41-C06: (Models Panel) Fixed a bug in undo in bone billboard mode

There was a problem were undo would not work for the bone billboard settings in the Models Panel. This has been fixed.

Note 41-C07: (Models Panel) Fixed a bug when the bone name would not be properly displayed

In the skeleton category's bone tree, there was a problem where the bone name would not be properly displayed if it included an underscore. This has been fixed.

Note 41-C08: (Materials Panel) Revised the notation for the Rendering Layer in the Advanced Mode

Revised the notation for rendering layers, so whereas the old notation was "Layer 0: Opaque" the new notation is "Layer 0."

Note 41-C09: (Particle Sets Panel) Fixed a bug in editing the number of divisions in texture pattern animation

When moving vertex UV, when selecting texture patterns to edit the number of divisions, there was a problem in that the vertex UV scale and rotation were not linked. This has been fixed.

Note 41-C10: (Particle Sets Panel) Fixed a bug where settings would default to not using scale

There was a bug where settings would default to not using scale for particle sets. This has been fixed.

Note 41-C11: (Particle Sets Panel) Revised the default value when selecting Overwrite Previous Value in Scale (Expanded)

There was a bug where a default value of (0,0,0) would be configured when selecting Overwrite Previous Value in Scale (Expanded). This has been fixed.

Note 41-C12: (Particle Emitter Panel) Fixed a bug in display updating when undoing tracking target particle model settings

There was a bug where the display would not update when undoing tracking particle model settings. This has been fixed.

Note 41-C13: (Particle Emitter Panel) Fixed a bug in display updating when undoing shapes

There was a bug when undoing edits to shapes in the Particle Emitter Panel where even though the data was corrrectly undone, the display would not update. This has been fixed.

Note 41-C14: (Fog Panel) Fixed a bug in undo in the fog function

There was a problem when, with undo, you returned from the fog funtion to the linear function. Normally you should not have been able to edit fog density, but it was editable. This has been fixed.

Note 41-C15: (Skeletal Animation Data Panel) Bug in undo in compression quality

When undoing after editing quality in the Skeletal Animation Data Panel, there was a problem where internally you were able to correctly undo, but the display did not synchronize. This has been fixed.

Note 41-C16: Skeletal Animation Data Panel) Revised the Japanese text

In order to resolve the discrepancy between 'Compression Quality' in NWCS and 'Quantize Quality' in the DCC plug-in, the text in NWCS was revised to read 'Quantization Quality'.

Note 41-C17: (Preview) Fixed a bug where 'X's would be displayed on the preview screen for specific camera setting conditions

Fixed a bug where 'X's would be displayed on the preview screen when the camera's view vector and up vector were in parallel.

Note 41-C18: (Curve Editor) Fixed a bug where a key was added directly after an undo in animation data addition

The first time a key is added, animation data is automatically created.

Immediately after undoing this operation, when you attempt to add a key, there was a problem where it could not be added correctly. This has been fixed.

Note 41-C19: (Curve Editor) Fixed a bug in display updating for curves

When curves that were not selected were changed, there was a bug where the display would not update. This has been fixed.

Note 41-C20: (Curve Editor) Fixed a bug where even keys that were not selected would be affected by snap settings

There was a problem where if you moved keys that were enabled for snap settings, snap settings would be applied even to keys that were not selected. This has been fixed.

Note 41-C21: (General Information) Warning about the IsNonuniformScalable attribute for skeletal models

The IsNonuniformScalable attribute (which is specified for correct lighting when the XYZ scale is non-uniform) for skeltal models was abolished. A warning display will now appear for the relevant models.

The main reasons for its removal are as follows.

Performance can be improved when re-exporting skeletal models that have ten or more bones. With the new exporter, the export options have been removed, and export occurs in a forced off state.

Note 41-C22: (Intermediate File I/O) Added information to intermediate file summary information (ContentSummaryMetaData)

Under the ContentSummaryMetaData element, denoted for each model the total index stream count (TotalIndexStreamCount), the total polygon count (TotalPolygonCount) and the total vertex count (TotalVertexCount).

Note 41-C23: (Intermediate File I/O) Added a warning display about the normally not used alpha value animations

Added a warning display about the normally not used alpha value animations. It is possible to batch delete them using script processing. Execute the RemoveUselessAlphaAnimation process after animation data is loaded into CreativeStudio. (Example notation: CreativeStudio.Execute("RemoveUselessAlphaAnimation") )

Note 41-C24: (Intermediate File I/O) Support for fog color animations

Added support for input and output of fog color animations. They can be edited in the Curve Editor.

Note 41-C25: (Binary Export) Support for exporting skeletal animation's fully-baked format

Added support for the export of skeletal animation's fully-baked format. When using fully-baked format, it is possible to decrease the animation evaluation processing load beyond that of frame format. However, there are large-scale feature restrictions, and data increases greatly in size.

For more information, see the NW4C Function Reference > Graphics Documentation > Animation > Precision Features.

Added processing to store after multiplying the number of frames by the scale, and made revisions such that this type of animation can be quantized as well.

Note 41-C26: (Binary Export) Improved the calculation precision when quantizing animation curves

When storing key values, changed from floating point to rounding of integers, to round up. This will reduce the number of quantization errors. This will also result in a smaller size format for storage.

Note 41-C27: (Curve Editor) Deleted alpha value animations, which are not standardly used, from the editing target tree

Deleted alpha value animations (where emission and specular have an alpha value of 0.1) that are not used in standard processing in the actual device library from the editing target tree.

Note 41-C28: (Binary Export) Support for fog color animation

Enabled binary export for fog color animations.

Note 41-C29: (Properties Panel General Information) Separated the color and alpha thumbnail displays

Separated the color and alpha thumbnail displays, making it easier to confirm the color even when the alpha value is small.

Note 41-C30: (Properties Panel General Information) Accelerated the switch in display to Advanced mode

Accelerated the switch in display to Advanced mode for the various Properties Panels.

Note 41-C31: (Properties Panel General) Added a feature to adjust the range of the sliders

Added a feature to adjust the range (upper and lower limit) of the sliders, with some exceptions.

Note 41-C32: (Materials Panel) Added a feature to display errors for invalid combiner settings

In the Materials Panel, when the combiner formula and source settings are invalid, an error display now appears.

Note 41-C33: (Particle Sets Panel) Added an animation feature using the four-key method

Added a feature to configure animation with the four-key using the following categories.

Note 41-C34: (Particle Sets Panel) Added a feature for particle children to inherit initial speed from their parents

Added a feature for particle children to inherit speed from their parents.

Note 41-C35: (Lookup Table Sets Panel) Support for duplicating lookup tables

Added a feature to duplicate a selected lookup table.

Note 41-C36: (Lookup Table Sets Panel) Support for sorting lookup tables

Made it possible to sort lookup tables within the Lookup Table Sets Panel.

Note 41-C37: (Curve Editor) Revised to remember the open and closed status of nodes as well as their selected status

Made it such that the open and closed status of nodes as well as their selected status are now remembered in Curve Editor. Nodes for which keys were hit become nodes that are automatically displayed as expanded nodes.

Note 41-C38: (Curve Editor) Support for scaling along a single axis, vertical or horizontal

Added support for scaling by Alt + right drag (the same feature as the mouse wheel), as well as scaling along a single axis, vertical or horizontal, by Alt + Shift + right drag.

Note 41-C39: (Content Panel) Revised to notify with a warning icon when content with the same name occurs

Revised to notify with a warning icon in the Content Panel when content with the same name occurs.

Note 41-C40: (Content Panel) Support for copying properties with the drop-down menu

Added support for copying properties in the Content Panel from the drop-down menu.

Note 41-C41: (Console Panel) Support for automatic display of the Console Panel when errors occur

When errors occur, the Console Panel is now automatically displayed.

Note 41-C42: (Options Panel) Added the Options Panel

The Options Panel can now be displayed by selecting Options under Tools from the Main Menu.

You can change the settings for CreativeStudio in the Options Panel.

Changes in 1.2.6

Note 28-C01: (Binary Output) Fixed problem with export of skeletal animation when curve's RepeatMethod set to None

There was a problem with the export of skeletal animation when the curve's RepeatMethod was set to None. That has been corrected. This problem does not arise when skeletal animations are exported in frame format.

■ Changes in 1.2.0

Note 22-C01: (General) Fixed a bug that caused CreativeStudioDaemon to fail to start

Fixed the bug that prevented CreativeStudioDaemon (resident version of CreativeStudio called from Maya exporter) from starting after exiting CreativeStudio with the window maximized and that caused an error message to be displayed when exporting from Maya and made data optimization and merge processing to fail.

Note 22-C02: (General) Fixed the bug that caused file import/export in non-Japanese or English language environments, such as French or German, to fail

For English version, changed so that the English (en_US) version operates properly regardless of the use region settings.

Note 22-C03: (Optimization) Fixed the bug that caused invalid date to be output when optimizing model data with special conditions

Fixed the bug that caused invalid data to be output when optimizing special conditions (data output in RigidSkinning mode from DCC exporter for skinning models) and the model display to be corrupted during preview confirmation.

Note 22-C04: (Merge) Fixed the bug that prevented setting changes for animation targets from being merged correctly

Fixed the problem that prevented setting changes, such as merging models that had the visibility animation format changed, from being applied.

Note 22-C05: (Intermediate File Output) Fixed the bug that prevented animation settings from being performed with newly added textures

Fixed the bug that prevent animation settings from being performed for newly added textures until the file was saved once and then reloaded.

Note 22-C06: (Intermediate File Output) Fixed the bug that caused the preview display to be corrupted when a texture file was loaded during edit of a skeletal model with animation

Fixed the bug that caused the preview display to be corrupted when a texture file was loaded during edit of a skeletal model with animation.

Note 22-C07: (Intermediate File Output) Fixed the bug that caused data with deep layers and zeros set in each node scale value to fail to load

Fixed the bug that caused data with deep layers and zeros set in each node scale value to fail to load.

Note 22-C08: (Intermediate File Output) Fixed the bug related to association of models and scale animations

Fixed the bug that caused associations of animations and models to be wrong when loading several models and skeletal animations at the same time. Also, revised so that associations are made between files of the same name even when animations and models are not loaded at the same time.

Note 22-C09: (Intermediate File Output) Fixed the bug that caused the texture mapper and lookup table set filter settings to be linked when reading or writing selected materials

Fixed the bug that caused the texture mapper and lookup table set filter settings to be linked when reading or writing selected materials.

Note 22-C10: (Binary Output) Fixed the normal vector binary output bug

Fixed the problem that prevented binary output of the necessary normal vector when using cameral cube coordinates or camera sphere coordinates.

Note 22-C11: (Binary Output) Revised the error content for binary output of particle linkage

Revised so that an appropriate error is displayed when attempting to perform binary output of particle linkages.

Note 22-C12: (General) Fixed the bug that prevented Undo/Redo from working properly

Not including the following items, Undo/Redo has been revised to work properly.

Note 22-C13: (Material Properties Panel) Fixed the bug in the validity display of "Reflect" for lookup tables in material properties panel (standard mode)

Fixed the problem that prevented the lookup table "Reflect" from being emphasized when the layer configuration for the fragment tab in the material properties panel (standard mode) is set to 0, 1, 2, or 6.

Note 22-C14: (Material Properties Panel) "Do not display" (cull both faces) is selected for the culling mode settings on the material properties panel

Because culling mode "do not display" (cull both faces) is not supported on the actual hardware runtime, it cannot be selected.

Note 22-C15: (Material Properties Panel) Fixed the HILO texture display bug

Fixed the bug that caused B and A components to be included in the HILO texture display on the material properties panel.

Note 22-C16: (Light Properties Panel) Fixed the problem that allowed the ambient alpha value for vertex lights and the alpha value for hemispherical lighting to be edited

Revised so that values that do not use the ambient alpha value for vertex lights nor the alpha value for hemispherical lighting cannot edit them on the UI.

Note 22-C17: (Particle Set Properties Panel) Fixed the work memory automatic calculation when executing the particle set properties panel bug

Fixed the problem that prevented automatic calculations even when automatic calculations was checked for work memory during execution on the particle set properties panel.

Note 22-C18: (Texture Properties Panel) Fixed the HILO texture display bug

Fixed the bug that caused B and A components to be included in the HILO texture display on the texture properties panel.

Note 22-C19: (Curve Editor) Fixed the linear and step key handle edit bug

Fixed the problem that prevented the handle from being properly edited when the key was changed to linear or step.

Note 22-C20: (Intermediate File Import/Export) Changed so that the compression quality settings for skeletal animation can be individually set in SRT

Changed so that the compression quality settings for skeletal animation can be individually set in SRT. When previous versions of intermediate files are loaded, the saved settings are applied to all SRT.

Note 22-C21: (Intermediate File Import/Export) Revised so that a warning is given when saving a file regarding invalid texture pattern animation

Revised so that a warning is given when saving a file regarding invalid texture pattern animation (animations specifying textures not saved in the texture list(.

Note 22-C22: (Intermediate File Import/Export) Revised so that a warning is given when saving a file regarding invalid lights

Revised so that a warning is given when saving a file with invalid lighting, such as when the lookup table for distance attenuation is not set.

Note 22-C23: (Intermediate File Import/Export) Added an invalid reference path check for textures, lookup tables, etc.

For reference paths, such as textures and lookup tables, definitions that currently use discarded

* (wildcard notation) are checked when saving the file and a warning is issued.

Note 22-C24: (Intermediate File Import/Export) Changed so that file overwrite confirmation can be specified in the "Save selected files and existing files" feature

In the save dialog for the "Save selected files and existing files" feature, confirmation to overwrite when saving can now be specified.

Note 22-C25: (Binary Output) Revised so a warning is displayed during binary output of data that has been set for both-face culling

Revised so a warning is displayed during binary output of data that has been set for both-face culling. Culling both faces is not supported at runtime.

Note 22-C26: (Binary Output) Changed so a warning is displayed when the target for animation binding is not found

Changed so a warning is displayed when the target for animation binding is not found. Can be confirmed with the console panel or standard output with NW4C_CreativeStudioConsole.exe (specify the --verbose option).

Note 22-C27: (Merge) Improved so that an attempt to merge mesh information is made based on node name information when the number of meshes fluctuates

In previous versions, the mesh information was not merged when the number of meshes fluctuated. This was improved so that merge is attempted based on the associated material name, etc.

Note 22-C28: (Optimization) Improved curve compression processing including special condition keys with skeletal animation compression processing

Changed so that storing in FVS format is attempted even if keys with different InSlope and OutSlope values exist. Many cases that fit the above have smaller data sizes than previously. (Change may not occur depending on the curve shape. It will not become larger.)

Previously, if even one such key existed, the FVSS format was used.

Note 22-C29: (Optimization) Added a optimization log to the skeletal animation file

The optimization log is now output into the skeletal animation file (cskla).

Note 22-C30: (Property Panel General) Added a color picker

The color picker is displayed in a pop up display when the color thumbnail is left-clicked.

Note 22-C31: (Property Panel General) Revised the content name notation when several contents are selected

Regarding the content name text box in the upper portion of the Properties panel, the number of selected contents is displayed in parentheses when several contents are selected to clearly indicate that multiple contents are being edited.

Note 22-C32: (Property Panel General) Support for pop-up display of detailed mode/category lists

Support added for pop-up display of detailed mode/category lists.

By removing the pin on the category list, the size of the properties panel display can be kept small, and all categories can be displayed without needing a vertical scroll bar in the pop-up display.

Note 22-C33: (Material Properties Panel) Improved the edit feature of the texture combiner

The following have been implemented as edit features for the texture combiner.

Note 22-C34: (Material Properties Panel) Added setting restrictions for textures used in bump mapping in material properties panel (standard mode)

Set restrictions in conjunction with the number of added textures when setting textures to be used in bump mapping in the material properties panel (standard mode).

Note 22-C35: (Particle Set Properties Panel) Changed the initial values for the particle parameters

Set the initial value for scale (extended) to (1, 1, 1). Set the initial value for initial velocity to 0.25.

Note 22-C36: (Particle Emitter Properties Panel) Added a trace feature to the particle model

Added a feature so that the tracked particle model can be selected in all categories.

Note 22-C37: (Animation Data Properties Panel) Changed so that compression quality cannot be specified when frame format is enabled in skeletal animation

Revised so that compression quality cannot be edit on the UI because it cannot be specified when skeletal animation frame format is enabled.

Note 22-C38: (Animation Data Properties Panel) Changed so that the compression quality in the skeletal animation data properties panel can be individually specified in SRT

Changed so that the compression quality in the skeletal animation data properties panel can be individually set in SRT.

Note 22-C39: (Contents Panel) Added a warning feature for textures that are not referenced

The [!] icon is now displayed on the contents panel when loading a texture that is not referenced.

Note 22-C40: (Console Panel) The console panel warning display is shown in orange

Warning text displayed on the contents panel is not displayed in orange.

Changes in 1.1.1

Note 20-C01: Fixed a problem with the display of "Combine with coordinator" on the Properties panel for materials (standard mode)

A bug was fixed where the display of "Combine with coordinator" differed from actual setting values on the material Properties panel (Standard mode).

* Added a description of CreativeStudioDaemon to the CreativeStudio manual
A description of CreativeStudioDaemon was added to the CreativeStudio manual

■ Changes in 1.1.0

Note 19-C01: Revised specifications so that skeletal models having nodes specified as billboards are not converted into models during selected model optimization

Specifications have been revised so that skeletal models having nodes specified as billboards are not converted into models when "SkeletalModel Simplification" is used during selected model optimization.

Note 19-C02: Revised specifications so that that if even one process in a script file fails, the script fails

Specification have been revised so that when a script file is loaded and executed, it fails even even only one process fails.

Note 19-C03: Fixed a bug where texture references overwritten by texture pattern animations were being lost

A bug was fixed where reference data for textures overwritten by a texture pattern animation were being lost when saving files.

Note 19-C04: Revised specifications so that no distinction is made between upper- and lower- case letters in file names and file paths

Specifications were revised to match Windows behavior so that no distinction is made between upper- and lower-case letters in file names and file paths. This improves unnatural behavior where the accidental mistyping of an upper- or lower-case character would be unintentionally treated as a different file.

Note 19-C05: Revised specifications so that failure is returned when an unsupported file is loaded

Specifications were revised so that failure is returned when an unsupported file is loaded. In the past, loading was determined to have failed only when the file did not exist.

Note 19-C06: Fixed a bug where polygons would crumble in some cases when meshes were merged after node optimization

This bug, where polygons would break down in some cases due to skinning mesh optimization, was fixed.

The bug would occur under the following conditions.

- Smooth skinning mesh
- The material was the same, but had separate shape nodes under the DCC tool
- Nodes were merged using optimization
- Skinning shapes with matching bone configurations required for drawing were included under merged nodes

Note 19-C07: Fixed a bug where file I/O could not be performed correctly in the German language local environment

A bug bug was where file I/O could not be performed correctly in the German language local environment.

Note 19-C08: Execution would terminate on an error if a cube model created under the Create menu was displayed on the actual hardware viewer without saving it to file

A bug was fixed where execution would terminate on an error if a cube model created under the Create menu was displayed on the actual hardware viewer without saving it to file.

Note 19-C09: Fixed a bug where attempts to simultaneously load a skeletal animation and model would fail

A bug was fixed where loading would fail with attempts at mistaken associations when simultaneously loading a skeletal animation and a regular model other than a skeletal model.

Note 19-C10: Fixed a bug where <SkeletalAnimationDccToolExportOption> tags were deleted

A bug was fixed where <SkeletalAnimationDccToolExportOption> tags were being deleted when loading and saving intermediate files in CreativeStudio. Changes have also been made to the tag structure.

Note 19-C11: Fixed a bug where the tool version used in log information would be re-written when importing or exporting an intermediate file

A bug was fixed where the tool version used in log information would be re-written when importing or exporting an intermediate file. (This version information did not directly influence operations or members of ToolDescriptions.)

Note 19-C12: Cannot delete all textures on the material Properties panel

A bug was fixed where all textures could not be deleted even in the case of materials that did not use textures.

Note 19-C13: Fixed a bug where negative values could not be set for the diffuse of a vertex light

Negative values can now be set for the diffuse of a vertex light. Such lights can be used as negative lights.

Note 19-C14: Deleted UI items for editing alpha from fragment light and ambient light color settings

When setting colors for fragment lights or ambient lights, alpha values that should not have been possible to set due to hardware limitations could actually be edited. UI items for editing alpha have been deleted from this version so they cannot be edited.

Note 19-C15: Fixed a bug where the light enable flag could not be set

UI item for editing the light enable setting was added to various light panels.

Note 19-C16: Fixed a bug where texture coordinators and so on could not be edited immediately after a material property test was carried out

A bug was fixed where texture coordinators and so on could not be edited immediately after a material property test was carried out.

Note 19-C17: Fixed a bug with synchronization of the Playback/Stop buttons on the timeline panel

A bug was fixed where the Playback/Stop buttons on the timeline panel were not correctly synchronized when loading a file during animation playback.

Note 19-C18: Fixed a bug where the current number of particles being displayed was more than the actual number being drawn

A bug was fixed where the current number of particles given on the particle set Properties panel was greater than the actual number of particles being drawn.

Note 19-C19: Improved the default values used when a scale animation on the particle set Properties panel

A bug was fixed where initial values would be set to 0 when changing the type of particle set scale animation.

Note 19-C20: Added a skeletal animation compression export feature

A feature for compressing (quantizing) skeletal animations for export has been added.

Quality can be set on the skeletal animation data panel. See the page describing the skeletal animation data panel in the CreativeStudio manual for precautions regarding animations where detailed key settings have been made for a small number of frames.

Note 19-C21: Added a detailed category specification feature to the file I/O feature for materials

A detailed category specification feature was added to the file I/O feature for materials. You can control whether to copy each individual item.

Note 19-C22: Changed specifications so that when files have the same name, files with differing folder locations are determined to be the same file

Specifications were changed so that when files have the same name, files with differing folder locations are determined to be the same file. If you need to restore past behavior, use a text editor to edit the NW4C_CreativeStudio.settings file located in the same folder as the CreativeStudio executable file, and change the value of AcceptSameFileNameDocument to false.

Note 19-C23: Added file types to be overwritten when the same file is loaded

Added animation files (*.cskla), lookup table files (*.clts), and shader files (*.csdr) to the file types that are overwritten when the same file is loaded.

Note 19-C24: Added a feature for controlling in detail the export destination folder and export file

A feature was added for controlling in detail the export destination folder and export file The feature Save selection and its dependencies to files can be used.

Note 19-C25: Added a data suitability check when saving files

Data suitability (illegal paths, etc.) is checked when saving a file and a warning is displayed.

Note 19-C26: Added user data to animation data

User data has been added to animation data.

Note 19-C27: Improved animation-related binding processes

Behavior has been changed so that when only one model is loaded into a scene, animations are bound to that model even if a model is not selected.

Note 19-C28: Changed the default folder location for newly created animation data

The default folder location when saving newly created animation data has been changed to use the same folder as bound model files.

Note 19-C29: Added a "specified random direction" parameter to velocity/initial velocity on the particle set Properties panel

A "specified random direction" parameter has been added to velocity/initial velocity on the particle set Properties panel. An elliptical shape can be emitted by specifying "Direction" and "Random angle".

Note 19-C30: Added a bone scaling method display to the model information category on the model Properties panel

The bone scaling method is now displayed in the model information category on the model Properties panel.

Note 19-C31: Added display of whether to export normals to the mesh category of the model Properties panel and the mesh list panel

Whether to export normals is now displayed in the mesh category of the model Properties panel and the mesh list Properties panel.

Note 19-C32: Added the mesh list Properties panel

A mesh list Properties panel has been added for displaying the data in the mesh category of the model Properties panel in a larger window.

Note 19-C33: Added the Add emitter button to the particle model Properties panel.

The Add emitter button has been added to the particle model Properties panel.

Note 19-C34: Changed the specifications of Preset on the material Properties panel Standard mode blend/test tab

A drawing layer has been added to the Preset parameter on the blend/test tab on the material Properties panel (Standard mode).

Layer 0 is selected for opaque and omitted settings. Layer 1 is selected for transparent settings.

Note 19-C35: Revised the wording on the material Properties panel Standard mode Blender tab

The terms "Import component" and "Export component" located on the Blender tab of the material Properties panel (Standard mode) have been changed to "SRC" and "DEST."

Note 19-C36: Changed the notation for rendering layers

これまで "レイヤー0 : 不透明メッシュとして描画" のように表記していたのを "レイヤー0" のように変更しました。

Note 19-C37: Added texture Properties panel features

The following features have been added to the texture Properties panel.

Note 19-C38: Added a compression quality setting to the animation data Properties panel.

A UI item for setting compression quality has been added to the animation data Properties panel.

Note 19-C39: Changed specifications for Detailed mode category display

The following changes have been made to how categories are displayed in Detailed mode.

Note 19-C40: Improved the method of selecting curves when using CurveEditor

Curves can now be selected by mouse operation even in locations other than a key on the curve.

Note 19-C41: Added a feature for displaying only items that have curves data under CurveEditor

A filter feature has been added for displaying only items that have curves in the CurveEditor tree display.

Note 19-C42: Added support for recording CurveEditor snap settings

CurveEditor snap settings can now be recorded.

Note 19-C43: Improved the Preview panel view point and grid display

The method of displaying the view point and grid has been improved to make exceedingly small data easier to edit.

Note 19-C44: Added a feature for displaying highlights on the Preview panel during mesh selection

A feature for displaying highlights on the Preview panel during mesh selection on the model Properties panel has been added.

Note 19-C45: Support for range selection of tree items

Support has been added for selecting a range of items on the tree view of the Contents panel and workspace panel by using the Shift key or dragging the mouse.

Note 19-C46: Support for deleting selected content using the Delete key

Currently selected content on the Contents panel can now be deleted using the Delete key.

Note 19-C47: Adjustments to the context menu on the Contents panel

Upon reviewing context menu items on the Contents menu, processing of selected content can now be executed by right clicking.

Note 19-C48: Added a most recently used intermediate file menu

By selecting File > Recently used intermediate files, intermediate files can now be opened from a history log of most recently opened intermediate files.

Note 19-C49: Changed log display specifications for the Console panel

Information and error messages have been standardized so that information is displayed in black and errors are displayed in red.

Note 19-C50: Added a link feature to the scale edit feature on the model Properties panel

A feature for linking various scale-related parameters and performing batch edits has been added.

Note 19-C51: Added a link feature to the size edit feature on the particle emitter Properties panel

A feature for linking various size-related parameters and performing batch edits has been added.

Note 19-C52: Changed the camera W scale parameter to a W buffer flag

Because only a set value is usually ever set for the camera W scale, implementation has changed to use of a flag that selects whether to use the W buffer.

■ Changes in 1.0.1

Note 18-C01: Fixed a bug where parameters related to models or meshes were not being merged by merging.

A bug was fixed where parameters related to models or meshes were not being merged by merging. Specifically, support has been added for merging mesh type parameters (visibility settings, rendering priority, and user data) and model type parameters (animation settings, culling mode, and user data).

Note 18-C02: Fixed a bug where the contents of the temporary folder for the DCC exporter were being deleted.

A bug has been fixed where the number of files in the temporary folder used for transferring data to CreativeStudio from the DCC exporter would continue to grow rather than being deleted.

Note 18-C03: Corrected a bug arising when LF was used as the newline code in intermediate files.

A bug has been fixed where file loading would fail if an attempt was made to load an intermediate file where line feeds were being used for the newline code.

Note 18-C04: Fixed a bug where combinations of coordinators on the Properties panel for materials (standard mode) could not be edited.

A bug has been fixed where combinations of coordinators on the Properties panel for materials (standard mode) could not be edited when switching the material selection.

■ Changes in 1.0.0

Note 17-C01: Fixed problem with merging when skeleton models had only one bone

When there was only one bone in the data, the merging was incorrect. This problem occurred for merged output with the exporter when Unite All Node was specified.

 

Note 17-C02: Fixed the problem of merge not working for a normal model that was not a skeletal model

Fixed the problem of merge not working for a normal model that was not a skeletal model. (The problem with merging occurred for data output by the exporter with Convert To Model specified.)

   

Note 17-C03: Fixed the problem of insufficient mesh merging after bone optimization

When a skeletal model was optimized, mesh merging was insufficient. That problem has been fixed.

 

Note 17-C04: Fixed the problem of the vertex scale changing after bone optimization

Depending on the data, sometimes after bone optimization the vertex scale would change due to wild weight values.

Note 17-C05: Fixed the problem of the vertex color values changing after bone optimization

During bone optimization, the vertex color for multiple vertices would be changed for data with the same vertex color settings.

Note 17-C06: Fixed problem loading intermediate files when there was blank space in folder path.

Due to a bug, intermediate files (textures used by models. etc.) could not be loaded if there was a blank space anywhere in the folder path. That problem has been fixed.

   

Note 17-C07: Fixed problem with the Shader Creation panel

When there were multiple shader symbols in the Shader Creation panel, all would take the Vector value without correctly specifying the type. That problem has been fixed. Another problem was that the shader program index was not applied correctly. That too has been fixed.

Note 17-C08: Changed the behavior of Convert skeletal models to standard models

In the previous version, the conversion to model took place after the process to compress to a single node. That has been changed so now the conversion to model process can be run on its own.

Note 17-C09: Changed the menu notation for the Optimize selected models feature.

Changed the menu notation so the Optimize selected models feature uses the same names as the Maya Export options.

Note 17-C10: Changed the intermediate file format

Note 17-C11: Added features to edit and preview light animation

Note 17-C12: Fixed problem with billboarding

In billboarding, Rotate and Scale were not applied to bones and nodes above the parent. That problem has been corrected.

Note 17-C13: Changed the behavior of spotlights to match the development hardware when Angular attenuation is not set

Spotlights now do not illuminate when Angular attenuation is not set.

Note 17-C14: The same number of grid lines now show along the x and z axes in the Preview panel.

The number of grid lines shown in the Preview panel were set separately for the X and Z axes in the configuration file. That was changed so they share the same setting.

Note 17-C15: Added support for selecting and editing various list items in the Shader Creation panel.

Items in the Shader Creation panel now can be edited after they have been configured.

Note 17-C16: The type for lights with animation cannot be changed anymore.

When a light has animation, the type of the light can no longer be altered.

Note 17-C17: Changed so the aspect ratio in preview mode on actual hardware resolution is applied

When the Preview panel is set to the same resolution as the development hardware, the editing of the aspect ratio in the camera Properties panel now gets applied in the Preview panel. Modified the UI for aspect ratio editing in the camera Properties panel, adding a button for configuring a ratio for the upper and lower screens

Note 17-C18: Moved the UI for the Render sort setting to the Preview panel.

Moved the UI for the Render sort setting from the camera Properties panel to the Preview panel. In addition, added configuration support for the Render sort setting.

Note 17-C19: Deleted the Factor item for Polygon offset.

DMPGL only supports the Offset units item for Polygon offsets, so the unsupported Factor item has been deleted. Polygon offset will look differently on the NWCS and CTR development hardware because the NWCS preview reflects POD's support or nonsupport for Factor.

Note 17-C20: Now it is possible to use only a specific updater for fog density setting in the fog Properties panel.

The fog density is not applied to fog based on linear functions, so this setting cannot be configured in the UI.

Note 17-C21: Fixed the problem of referenced files not being added when an intermediate file was opened by dragging and dropping.

Note 17-C22: Changed the structure of the main menu

Note 17-C23: Added confirmation messages for when exiting the application and closing all.

When you select to Exit the application or to Close all files, messages now display to confirm those operations.

Note 17-C24: Straightened out the Properties panel for materials.

The following changes were made to the material panel UI:

Note 17-C25: Revised the Properties panel for materials so you cannot select combinations that cannot be used together for texture mapping.

To be in step with the hardware specifications, combinations that cannot be used together for texture mapping now cannot be selected. The settings that can be used are listed below:

Note 17-C26: SP and CP can no longer be selected as the Input angle for Reflection and Fresnel (Lookup table) in the material Properties panel

SP and CP cannot be used as the input angle for Reflection and Fresnel in the hardware specifications, so the UI has been revised so these cannot be selected.

Note 17-C27: Fixed a problem with the data size notation for textures with mipmaps

The data size shown for textures did not take mipmaps into consideration. That problem has been fixed.

Note 17-C28: Fixed problem with display of LA4, LA8 textures in the Properties panel

The color image and alpha image for LA4, LA8 textures were reversed in the Properties panel. That problem has been corrected.

Note 17-C29: Fixed incorrect display of broken links between lookup table sets and textures

When the links between lookup table sets and textures were broken, the lookup table settings in the Properties panels for materials and fragment lights and the texture settings in the Properties panel for materials would display as "Not used." That problem has been fixed.

Note 17-C30: Eliminated the Show model checkbox

Eliminated the Show model checkbox because Enable model can be used instead.

Note 17-C31: Added the Model info category to the Properties panel for models.

Added a Model info category to the Properties panel for models, showing such information as the number of bones and the number of materials.

Note 17-C32: Fixed problem of comments not being saved for light sets in scene environment.

Comments for light sets contained in the scene environment were not being saved. That problem has been corrected.

Note 17-C33: Fixed problem with the intermediate file updater for particles under version 0.8.1

Updating could not be done properly when the string specifying the pattern for a texture pattern animation was empty. That problem has been corrected.

Note 17-C34: Support for linked preview of models and particles

Models and particles can now be combined together and previewed.

From the menu select Create > Particle link to create particle linkage and then configure the settings for a model and particle combination in the Properties panel for particle collaborations.

This feature is specific to NWCS previewing and does not work on the development hardware.

Note 17-C35: Added a feature for controlling the editing of hierarchy structures in the Contents panel

This feature can be enabled/disabled by changing a value in the config file. By default, this is set to the disabled status. Details are given under the section on the Contents panel in the UI reference in documentation.

Note 17-C36: Fixed a bug where the drawing priority shown on the CreativeStudio Preview panel was sometimes not being applied

A bug was fixed where the drawing priority could not be enabled when the drawing sort mode on the CreativeStudio Preview panel was "Transparent: Mesh base/Translucent: Model base."

Changes in 0.8.1

Note 16-C01: Fixed problem with inability to set frame number for Camera animation and Visibility animation.

By selecting camera animation data or visibility animation in the Contents panel, the number of frames of camera animation now can be set in the Properties panel.

Note 16-C02: Fixed problem with proper application of stencil settings

Note 16-C03: Fixed problem of empty file being saved when selected material was written

When the operation File > Input/output selection > Write material... was done on the selected material and the wrong file extension (.cres) was specified, an empty file would be saved. That problem has been fixed.

Note 16-C04: Fixed problem when reading files of associating different animation for content with similar names

For content with similar names differing only by their last character, sometimes the wrong animation would be associated. That problem was fixed. (Example: model2.SkeletalAnimation might be associated to model.))

Note 16-C05: Fixed problem of tool crashing when texture pattern animation loaded with unresolved file reference

Fixed the problem of the tool crashing when a texture pattern animation was loaded with an unresolved reference to a texture file.

Note 16-C06: Corrected the problem of particle texture-pattern animation behaving differently on the development hardware

The final key of texture pattern animation was handled differently on the development hardware compared to CreativeStudio. That problem was fixed.

Note 16-C07: When Preview resolution was set to anything other than Standard , camera animation could not be properly edited and previewed. That problem was fixed.

Changes in 0.8.0

Note 15-C01: Fixed problem with certain material animation not operating correctly

If an animation was set to a material that contained a texture mapper configured to not use textures, sometimes data were not loaded and sometimes the tool would crash. That problem has been fixed.

Note 15-C02: Fixed improper operation of the Save selection and its dependencies to files feature.

The Save selection and its dependencies to files feature did not work properly when the tool created a new file and there was data which had not yet been saved. That problem was fixed.

Note 15-C03: Fixed problem with incorrect operation of the Load into material feature.

When Load into material was executed sometimes the lookup tables were not properly applied. That problem was fixed.

Note 15-C04: Fixed problem of new document being registered when particle set added

When a particle set was added, it would not be stored in the same file and instead a new document would be registered. That problem has been fixed.

Note 15-C05: Fixed problem when loading file that textures and other associated content would not restore correctly if the content names were numbers.

Note 15-C06: Changed the intermediate file format

Note 15-C07: Expanded the functionality of the Save selection to files and Save selection and its dependencies to files menu items by providing a new option to generate subfolders for each file type.

Note 15-C08: Changed the playback range of animation preview so it does not reflect the frame length of the output binary data

Note 15-C09: When animation content is deleted, now values are restored and associations are cleared.

Note 15-C10: Fixed problem with updated values in material animation and other animation being stored to file

Note 15-C11: Support for batch SRT editing of multiple models in the model panel

You can now batch-edit model SRT in the SRT portion of the model Properties panel by selecting multiple models.

Note: No support yet for any items other than SRT

Note 15-C12: Changed the camera's initial values for Near and Far from 0.1 - 1000 to 1 - 10000

The values were changed to match the initial values of NW4R.

Note 15-C13: Added particle-related features

Note 15-C14: Added a feature to reload a loaded file

Note 15-C15: Fixed inability to set Mesh Visibility Animation

Note 15-C16: Fixed problems relating to particles

Note 15-C17: Added the Scene Environment panel

Note 15-C18: Added optimization features

Note 15-C19: Particle Properties Panel

Note 15-C20: Added a Texture panel

Note 15-C21: Added resolution specification to the Preview panel

Note 15-C22: Added an About dialog box.

Note 15-C23: Corrected flicker of menus and combo boxes on Preview

Note 15-C24: Support in Camera panel for editing the various updaters

Note 15-C25: Fixed so properties in the Camera panel that are not used by the updater are grayed out

Note 15-C26: Fixed so the unit when editing rotation in the Curve Editor is degrees, not radians

Note 15-C27: Fixed problem of incorrect operation of binary output of Ortho camera

Note 15-C28: Added color animation edit and preview features

Preview does not support AspectRatio. Editing and binary output are possible.

Note 15-C29: Fixed problem of animation content sometimes not being deleted when key was deleted in the Curve editor

This happened when the last property to which key was deleted was different from the first property to which key was set.

Note 15-C30: The fog updater now supports w buffer.

Added the W scale parameter to Camera. The fog updater now supports w buffer.

Note 15-C31: Fixed billboard bugs

Corrected the following bugs:

Note 15-C32: Added a feature to select Sort method for rendering to the camera Properties panel.

Note 15-C33: Changed the method of displaying textures for which references cannot be resolved

Added a feature so that when the reference texture image cannot be found, a special texture (? texture) is shown so the situation can be readily discerned.

Note 15-C34: Changed the upper value of the slider for mesh rendering priority

In the model Properties panel, changed the upper value of the slider for rendering priority from 255 to 15 (all except for translucent mesh).

Note 15-C35: Set upper and lower limits to Reference value for alpha test in the material Properties panel.

In the material Properties panel, the Reference value for the Alpha test is now set in a range of 0 - 1.

Note 15-C36: Made change relating to mode switching in Properties panel.

The mode selected in the Properties panel is now saved for each type of content.

Note 15-C37: Deleted the polygon offset element from the material Properties panel.

The polygon offset element in the material Properties panel was not used even when a value was configured, so this settings item has been eliminated.

Note 15-C38: Fixed problem with the Mipmapping setting in Standard mode in the material Properties panel.

Fixed a bug in the material Properties panel when set to Standard mode that caused the Use mipmap option for interpolation to be enabled when it should have been disabled, and vise-versa

Note 15-C39: Fixed problem with incorrect binary output of animation curves

The binary output would be incorrect if, for a Float curve, there was only one Key in Segment.

Changes in 0.7.4

Note 14-C01: Fixed the shaders for particles

The z and w components of the vertex data output by the vertex shader and the geometry shader for particles were calculated only for the center point. This was not a problem for billboards that face the screen, but if you selected a polygon plane or a Y-axis billboard for the shape, the z component would not be correct even though everything looked fine on first glance. For this reason, the result of the depth test would sometimes change from what it appeared (the polygons seemed to slant, but the depth was calculated as a plane parallel to the screen).

Re-export the existing binary data to output the shaders to binary resources. No changes need to be made to the intermediate file.

Note 14-C02: When multiple lookup tables were loaded at the same time the associations were not loaded correctly. That problem was fixed.

Note 14-C03: Fixed problem of custom shaders not merging

Changes in 0.7.1

Note 11-C01: Fixed problems with display in the Properties panel for particles and for particle emitters.

When you selected a different particle or particle emitter, the numerical values displayed in the Properties panel did not switch. That problem has been fixed.

Note 11-C02: Fixed a problem with the settings for texture interpolation when scaling in the Standard mode of the material Properties panel.

In the Texture tab of the Standard mode Properties panel for materials, the mipmap and pixel options for interpolation when scaling were set opposite of what they should. That has been fixed.

Note 11-C03: Fixed the problem of deleted materials not being reflected in the file that gets saved

Note 11-C04: Fixed the problem of not being able to load multiple sets of animation data of the same type

Note 11-C05: Fixed the problem of poorly bound animation when numerous models were among the data

Note 11-C06: Fixed a problem with shaders not being assigned correctly in the Details mode Properties panel for materials.

When shaders were assigned in the Details mode Properties panel this would not be reflected in the binary data. That problem has been fixed.

Note 11-C07: Revised it so the default shader can be assigned even there are shaders from auto_create_shader

When there was a shader from auto_create_shader, the default shader was not assigned. But because there may be multimaterials, the specification has been revised so the default shader can be assigned.

Note 11-C08: Fixed problem with selection synchrony in the material Properties panel (in Particle mode)

When the selections for a material were changed, some settings would not get applied. That problem was fixed.

Changes in 0.7.0

Note 10-C01: Added export functionality for the skeletal animation frame format

Added a feature to export the frame format of skeletal animation.

Note 10-C02: Added Standard mode to the Properties panel for materials

Added the Standard mode, which presents a collection of features used for normal tasks. Support was added for batch-editing of multiple materials, with the exception of some features in the General, Material Color, Texture and Combiner tabs, and support was added for batch-editing of multiple materials.

Features that do not have support:

Note 10-C03: Added Particle mode to the Properties panel for materials

Added Particle mode, which presents a collection of some of the features used for particle tasks.

Note 10-C04: Added a panel for material animation data

Added a panel for material animation data. You can set a texture list for Texture pattern animation.

Note 10-C05: Added configuration functionality

With this configuration functionality, the items shown below can be customized. The config information is stored to the file NW4C_CreativeStudio.settings located in the same folder as the exe files.

Note 10-C06: Added mesh display settings

The Render priority category of the material Properties panel now has a setting to show or hide each mesh.

Note 10-C07: Added settings for lists of bones and Billboard mode

Settings can now be configured in the Skeleton category of the model Properties panel to show lists of bones and to set the Billboard mode.

Note 10-C08: Changed the specification for floating displays in the various Contents panels

Deprecated the various content-specific floating windows and replaced them with a general-purpose Properties window that changes what is displayed according to the content that is selected.

As before, you can fix the target content using a pin.

Note 10-C09: Added FPS display to the Preview panel

FPS display has been added to the Preview panel. The FPS settings can also be changed from config. Note: The resolution is currently not very high for FPS display.

Note 10-C10: Added a feature to switch the display of light models in the Preview panel

Using the G shortcut key you can now toggle Show/Hide of light models.

Note 10-C11: Added a feature to highlight selected models in the Preview panel

The model selected in the Contents panel now blinks in the Preview panel.

Note 10-C12: Improved the performance of rendering in the Preview panel

Note 10-C13: Implemented a Target Preview feature

Strengthened the link to the development hardware's Simple Viewer. You can now select File > Send to Viewer to load data for display on the Simple Viewer running on the development hardware. (A detailed explanation including how to set this up is now being prepared.)

Note 10-C14: Improved the binding process when animation is loaded

The process of loading animation data has been improved. Binding is tried in the following order:

Note 10-C15: Implemented feature to input/output file for selected material

The content of a selected material can be written to a file, and the content of a file can be loaded into to a selected material. This feature can be used from File > Input/output selection.

Note 10-C16: Added the feature Save selection and its dependencies to files

A feature has been added to save the files included in the selected content as well as the data of these files' dependencies all to a file in a specified folder. This feature can be used from File > Save > Save selection and its dependencies to files....

Note 10-C17: Changed the intermediate file format

The following changes were made:

Note 10-C18: Fixed a problem with incorrect copying of texture references after merging.

Note 10-C19: Added options to the Optimization process

Added the following optimization options.

Note 10-C20: Added Curve Editor features

Note 10-C21: Fixed the bias in random numbers for particles

Note 10-C22: Fixed a problem with y-axis billboard for particles

Note 10-C23: Added features to the Contents panel

Note 10-C24: Implemented a Merge Wizard feature

Changes in 0.6.0

Note 07-C01: Added drag-and-drop functionality

Note 07-C02: Added feature for setting file extensions

Note 07-C03: Fixed problems relating to the optimization features

- When Prune selected model's leaf nodes was used, the relation between mesh and material would slip. This problem has been fixed
  (This has also been fixed for when CullUselessNode  is specified when exporting from the 3DCG tool's Exporter.)

Note 07-C04: Fixed problem relating to the input of animation files

- When an animation file for anything other than a skeletal animation was loaded, the frame size would be overwritten by a fixed value. The problem has been fixed.

Note 07-C05: Revised the intermediate file

- Added the clts file for lookup table sets.
- Support for export of summary information (Number of materials. number of bones. etc.)
- Changed the intermediate file format for materials
- Changed the intermediate file format for vertex lights
- Changed the intermediate file format for lookup tables
- Changed the order of notation of elements in a file
- Unused child elements below the AnimationMemberDescription element are not exported.

Note 07-C06: Added lookup table set to content objects

Note 07-C07: The IsAbs setting is now considered when lookup tables are created

 When IsAbs is enabled, the range of 0 to 1 is exported as the actual table, whereas when IsAbs is disabled the range of -1 to 1 is exported.
  In line with this change, you now must create curves by hand, whereas before when IsAbs was disabled you could leave it to NWCS.
  Curves in the range of 0.5 to 1.0 should be translated and widened to -1.0 to 0.0, and curves of 0.0 to 0.5 should be widened to 0.0 to 1.0. We apologize for the inconvenience

Note 07-C08: Revisions to the Shader panel

- Shaders that have not been set up can now display, whereas before they did not display.
- Added a Setup completeflag.

Note 07-C09: Revised the UI for the Shader Creation panel

Note 07-C10: Addition of features to Curve Editor panel

Note 07-C11: Added the LutSet panel

Note 07-C12: Added the Fog panel

Note 07-C13: Addition of features to Properties panel for lights

Note 07-C14: Addition of features to Properties panel for models

Note 07-C15: Fixed problem with particles

Note 07-C16: Changes to the Properties panel for particles

Note 07-C17: Added features to the material Properties panel

Note 07-C18: Revised the material Properties panel

Note 07-C19: Added mesh-sorting features to the Preview panel

Note 07-C20: Revised NW4C_CreativeStudioConsole.exe

 In the previous version, the file extension of the exported binary file had to be specified using a predefined extension.
 Now file names can be freely specified.

Changes in 0.5.1

Note 06-C01: Changed the Shader-related UI

Note 06-C02: Fixed problem in the Particle panel

Note 06-C03: Fixed problem making binary of multiple models at once with NW4C_CreativeStudioConsole

When binary was made for multiple models all at once, the binary sometimes did not export correctly in certain PC environments. The process has been revised so binary is exported correctly independent of the PC.

Changes in 0.5.0

Note 05-C01: Addition of features to Curve Editor panel

Note 05-C02: Added optimization functionality

Note 05-C03: Added merge functionality

Note 05-C04: Added visibility animation editing features

Note 05-C05: Menu additions

Note 05-C06: Added features to Properties panel

Note 05-C07: Added features to Tree View in the Contents panel

Note 05-C08: Added Particle panel features

Note 05-C09: Fixed problem with material Properties panel

Note 05-C10: Addition of features to Properties panel for materials

Note 05-C11: Added the Shader Creation panel

Note 05-C12: Added the Shader panel

Note 05-C13: Changed the intermediate file format

Changes in 0.4.1

Note 04-C01: Fixed a problem in the Preview panel

Changes in 0.4.0

Note 03-C01: Addition of features to Curve Editor panel

Note 03-C02: Changed Curve Editor panel specification

Note 03-C03: Added Particle panel features

Note 03-C04: Added features to the Timeline panel

Note 03-C05: Revised features of the material Properties panel

Changes in 0.3.0

Note 02-C01: Addition of features to Curve Editor panel

Note 02-C02: Changed Curve Editor panel specification

Note 02-C03: Added features to Properties panel

Note 02-C04: Added Particle panel features

Note 02-C05: Changed display of Contents panel

Changes in 0.2.1

Note 01-C01: Addition of features to Properties panel for materials

Note 01-C02: Changed the Preview panel specifications

Note 01-C03: Addition of features to Curve Editor panel

Note 01-C04: Added Particle panel features














































CONFIDENTIAL