NintendoWare 3ds Max Plugin Revision History
Index
Bug fixes
Added and Changed Features
Bug fixes
Added and Changed Features
Added and Changed Features
Bug fixes
Added and Changed Features
Added and Changed Features
Changes in 1.3.1
Note 42-X01: (Optimization) Fixed a bug where optimization would fail with certain skinning models
Under certain conditions optimization would fail and models would be exported with some shapes missing. This bug has been fixed. The conditions are as follows.
- It is a skinning model
- Two or more rigid skinning shapes (shapes receiving the impact of 100% of the weight of a single bone) exist, and they are joined in optimization (i.e., they share a material)
- The merged shapes had the exact same forms (or more accurately speaking, the same shapes in the influencing bone coordinate system). (Actually, this was corrected in the optimization process of CreativeStudio.)
Changes in 1.3.0
Note 41-X01: Changed the Animation Key export specifications
Up until now, animation keys for all nodes were exported, but now unnecessary animation keys are not exported. (Animation keys for which no animation is configured or for which the same value is configured for bind pose for all frames in the export range are not exported.)
Note 41-X02: Added options to the Export Plug-in
Added Adjust Skinning. Removed Disable SkeletalModel-Simplification and added the Convert to Model option.
Note 41-X03: Changed the design of the Export Plug-in dialog
Note 41-X04: Added an Animation Key Forced Output Settings Plug-in
Note 41-X05: Added a plug-in for setting user data
Note 41-X06: Fixed a problem where the tangent information was not exported when using the anisotropic reflection shader
Note 41-X07: Fixed a problem where invalid values were exported for bone information when the starting frame was a frame other than 0
Note 41-X08: Fixed a problem where optimization was not occurring for CSKLA files
(Occurred when Cull Uninfluential Node was specified for Compress Node.)
Note 41-X09: Fixed a problem where visibility animation was not exported
Fixed a problem that occurred when all the vertices of a skinning model were assigned to just one bone.
■ Changes in 1.2.0
Note 22-X01: Fixed the problem that caused names to be improperly output in "NodeName"
Fixed the problem that caused names to be improperly output in "NodeName" of the DccToolSourceNodeMetaData tag.
Note 22-X02: Fixed the problem where names were duplicated in lookup table sets
Fixed the problem were names where duplicated in the material lookup table set and the right lookup table set.
Note 22-X03: Added options to the Export Plug-in
Added Compress Material. Added "Mesh Visibility Mode." Discarded "Translate Precision," "Rotate Precision," and "Scale Precision. Added "Scale Quantize Quality," "Rotate Quantize Quality," and "Translate Quantize Quality." Added "Use CreativeStudio."
Note 22-X04: Support for output of scene environment data
Scene environment data output was supported. (.cenv file output)
Note 22-X05: Support for the resident version of CreativeStudio
The resident version of CreativeStudio can now be used when optimizing.
■ Changes in 1.1.0
Note 19-X01: Fixed a bug where node compression was not being suppressed for meshes that use skinning
A bug was fixed where nodes were being incorrectly compressed even though "Don't compress this node" was set under "NW4C No Compress Node" for mesh nodes that utilize skinning.
Note 19-X02: Added options to the Export Plug-in
The Frame Format option was added. Added node compression types to Compress Node options of the Export plug-in. The Optimize Primitive option was added. The Non-Uniform Scale option was added. The Max Reserved Uniform Registers option was added.
Note 19-X03: Added merge functionality
Added merge functionality to the Export plug-in.
Note 19-X04: Added a Blend Mode to the material attributes.
Added a Blend Mode to the material attributes.
Note 19-X05: Support for visibility animations
Support for visibility animations has been added. (.cmdla file output)
Note 19-X06: Support for camera animation
Support for Color Animations has been added. (.ccam file output)
Note 19-X07: Support for light animation
There is now support for light animation. (.clgt file output)
Note 19-X08: Support for material animations
Support for material color animations has been added. (.cmata file output) Color animations and texture coordinate SRT animations can be output.
Note 19-X09: The number of elements exported for vertex color is now determined by the presence/absence of vertex alpha.
In version up to now, vetex color was always output using all four RGBA components. Output of only the three RGB components is now possible if no vertex alpha has been set.
Note 19-X10: Added error and warning messages
Added error and warning messages for more cases.
Note 19-X11: Reduced the amount of memory used.
The amount of memory used by the export plug-in has been reduced.
■ Changes in 1.0.0
Note 17-X01: Added export settings I/O
Export settings can now be saved as files and loaded.
Note 17-X02: Added plug-in for setting the rendering priority of polygons
A plug-in for setting the rendering priority of polygons has been added.
Note 17-X03: Support for texture pattern animations
There is now support for texture pattern animations.
Note 17-X04: Added plug-in for setting billboards
A plug-in for billboard settings has been added.
Note 17-X05: Added 64-bit version of plug-in
Added the 64-bit version of the plug-in.
Changes in 0.8.0
Note 15-X01: Release of 3ds Max plug-in
The 3ds Max plug-in was released.
CONFIDENTIAL