Defining Materials

Overview

This page describes elements used to define materials. Materials largely include the following settings.

The <MaterialCtr> element is used to define a single material. Materials have names. Names are referenced by <MaterialReference> attributes in order to reference materials. For details, see Display Mesh.

XML Hierarchical Structure

The <Materials> element appears inside the <SkeletalModel> element only once. It indicates the start of the definition of the <Materials> element. If a scene includes more than one material, multiple <MaterialCtr> elements can be defined.

<NintendoWareIntermediateFile>
<GraphicsContentCtr>
<Models>
<SkeletalModel>
<Materials>
<MaterialCtr>