Revision History
2010-12-16
Bug Fixes
- Fixed a bug where models with part of their shape broken off were output due to failed optimization of skinning data under certain conditions.
2010-12-3
Added or modified functionality
Bug Fixes
- Fixed a bug where optimization would fail when the Compress Same Material process was run on materials for which user data was configured.
- Fixed a bug where material animations would not be transferred with Use CreativeStudio.
2010-11-11
Bug Fixes
- Visibility animation did not export correctly when
cmdl file and ctex file and cmata were not exported. That problem has been fixed.
2010-10-25
Added or modified functionality
Bug Fixes
- Fixed a bug where dependency files were not being copied during merging.
- Fixed a bug where
cskla files were not being optimized if cmdl files were not being exported.
- Fixed a bug where temporary files created for merging were not always deleted.
Known Issues
-
In the merge process, if the merge-source
cmdl file (as specified by Merge cmdl) contains non-model reference data (like textures and lookup tables), then the merge-result cmdl file will not be created properly.
When this is the case, the exporter will create the temporary file merge_cmdl$XXX.cmdl (where XXX is the merge-source filename) in the save-to folder.
2010-10-12
Bug Fixes
- Fixed a bug where NW4C Set Combine Group could not be utilized correctly
2010-09-27
Added or modified functionality
Bug Fixes
- For skin meshes, nodes would be compressed even if Don't compress this node was set. That problem has been fixed.
- The names for specular and other lookup table sets overlapped with the names for light-containing lookup table sets. That problem was corrected.
- If a CMDL file containing double-byte characters in its path was specified for merging, the merge process did not work correctly. That problem was corrected.
- If the Windows user name contained double-byte characters the optimization process would not execute. That problem was fixed.
- When a mesh with more than 65,535 vertices is exported an error is now generated.
- The merge process would fail when the name of the merge source file as specified by the
Merge cmdl File option was the same as the name of the export file. That problem was fixed.
2010-07-27
Added or modified functionality
Bug Fixes
- Fixed a bug where camera settings were being forcibly output as animations.
2010-06-28
Added or modified functionality
Bug Fixes
- Fixed a bug where an error would occur and export was impossible if the user name contained full-width characters from the Japanese code set.
- Fixed a bug where models would break down if optimization was performed using Cull Uninfluential Node.
- Meshes are also united when compressing nodes using Compress Node.
2010-05-14
Added or modified functionality
Bug Fixes
- Fixed a bug where the scene file specified by argument to a batch file for Maya startup could not be opened.
- Fixed a bug where polygon groups assigned the same material were sometimes being split into separate shapes and then output.
2010-03-16
Added or modified functionality
- Updated the plug-in to Ver. 0.6.0.
- Supports intermediate file format version 0.6.0.
Bug Fixes
- Fixed a bug where tangents were not being correctly output.
- Fixed a bug where only ccam or clgt files could not be output.
2010-02-12
Added or modified functionality
2010-01-19
Added or modified functionality
- Updated the plug-in to Ver. 0.4.1.
Bug Fixes
- Fixed a bug where All would result if the option window was opened after exporting with the Start/End Frame option set to Playback or Range.
2010-01-12
Added or modified functionality
- Updated the plug-in to Ver. 0.4.0.
- Support for intermediate file format version 0.4.0.
2009-12-10
Added or modified functionality
2009-11-10
Added or modified functionality
- Updated the plug-in to Ver. 0.2.1.
- Added a feature for specifying vertex color components and precision.
- Support for export of user vertex attributes.
- Changed specifications so that skinning weights are output using 8-bit integers.
2009-10-30
Initial version.
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