nw::ut::Signal10::DisconnectAndDestroy Member Function

Syntax

void DisconnectAndDestroy(
     SlotType * slot
);

Arguments

Name Description
in slot The slot to be disconnected.

Return Values

None.

Description

Disconnects a slot and destroys it.

If an allocator has been set for the function object, the object is destroyed. If an allocator has not been set, registration is canceled and nothing is destroyed.


CONFIDENTIAL