nw::ut::Signal1::DisconnectAndDestroy Member Function
void DisconnectAndDestroy(
SlotType * slot
);
| Name | Description | |
|---|---|---|
| in | slot | The slot to be disconnected. |
Disconnects a slot and destroys it.
If an allocator has been set for the function object, the object is destroyed. If an allocator has not been set, registration is canceled and nothing is destroyed.
CONFIDENTIAL