nw::snd::SoundArchivePlayer::GetFreeSequenceSoundCount Member Function

Syntax

#include <nw/snd/snd_SoundArchivePlayer.h>
int GetFreeSequenceSoundCount() const;

Arguments

None.

Return Values

Returns the remaining number of playable sequence sounds.

Description

Retrieves the remaining number of playable sequence sounds.

If an attempt is made to play a new sequence sound when the remaining number is zero, the sound with the lowest player priority among the sounds already playing stops. If the player priority of the new sound is lower, the playback fails.

The total number of playable sequence sounds is included in the sound archive, which is configured with the sound archive player using Initialize.

See Also

Initialize

Revision History

2010/02/01
Corrected text in line with function name change from Setup to Initialize.
2010/01/15
Initial version.

CONFIDENTIAL