nw::lyt::Window::ReserveTexCoord Member Function

Syntax

void ReserveTexCoord(
     u8 num
);

Arguments

Name Description
num The number of stored texture coordinates.

Return Values

None.

Description

Allocates memory for storing texture coordinates used in the content region.

The initial value for the number of storable texture coordinates is the same as the number of textures in the content area.

See Also

Window::Window

Revision History

2009/09/18
Initial version.

CONFIDENTIAL