nw::gfx::res::ResSkeleton Class

Syntax

class ResSkeleton : public nw::gfx::res::ResSceneObject

Description

Binary resource class that represents skeletons that tie together the bones.

Enumerated Types

Flag

Member Functions

ResSkeleton Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator==
operator!=
GetBonesCount Gets the number of bones.
GetBones Gets bones.
GetBonesIndex Gets the index number of the bone in the dictionary.
GetRootBone Gets the root bone.
GetScalingRule Gets the scaling rule.
SetScalingRule Sets the scaling rule.
GetHeader Gets the header information.(Derived from ResSceneObject.)
SetHeader Sets the header information.(Derived from ResSceneObject.)
GetName Gets the name of the resource.(Derived from ResSceneObject.)
GetUserDataCount Gets the number of instances of user data.(Derived from ResSceneObject.)
GetUserData Gets user data.(Derived from ResSceneObject.)
GetUserDataIndex Gets the index number of user data in the dictionary.(Derived from ResSceneObject.)
GetTypeInfo Gets instance type information.(Derived from ResSceneObject.)
IsValid Determines whether a pointer to a resource is null.(Derived from ResCommonBase.)
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResSkeleton


CONFIDENTIAL