nw::gfx::res::ResShadowTexture Classclass ResShadowTexture : public nw::gfx::res::ResPixelBasedTexture
Binary resource class that represents a shadow texture using image data.
nw::gfx::res::ResShadowTexture::DynamicBuilder
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Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified. |
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| nw::gfx::res::ResShadowTexture::Description | Content to configure. |
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| FormatHW |
(Inherited from ResPixelBasedTexture. |
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| Create/Destroy | ||
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| DynamicDestroy | Dynamically destroys a created texture. | |
| Other | ||
| ResShadowTexture | Constructor. | |
| ptr | Gets a pointer to actual data. | |
ref
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Gets the reference to the actual data. | |
operator==
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operator!=
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GetImage
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Gets pixel data. | |
| IsPerspectiveShadow | ||
| SetPerspectiveShadow | ||
| GetShadowZBias | ||
| SetShadowZBias | ||
| GetShadowZScale | ||
| SetShadowZScale | ||
| GetLocationAddress | Gets the address of the texture image. | |
| SetLocationAddress | Sets the address of the texture image already deployed in memory. | |
GetHeight
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Gets the texture height.(Inherited from ResPixelBasedTexture. |
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| SetHeight | Sets the texture height.(Inherited from ResPixelBasedTexture. |
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GetWidth
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Gets the texture width.(Inherited from ResPixelBasedTexture. |
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| SetWidth | Sets the texture width.(Inherited from ResPixelBasedTexture. |
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| GetFormatType | Gets the texture format type.(Inherited from ResPixelBasedTexture. |
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| SetFormatType | Sets the texture format type.(Inherited from ResPixelBasedTexture. |
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| GetMipmapSize | Gets the number of mipmaps.(Inherited from ResPixelBasedTexture. |
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| SetMipmapSize | Sets the number of mipmaps.(Inherited from ResPixelBasedTexture. |
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| GetTextureObject | Gets a texture object.(Inherited from ResPixelBasedTexture. |
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| SetTextureObject | Sets a texture object.(Inherited from ResPixelBasedTexture. |
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| GetLocationFlag | Gets a flag representing the memory location.(Inherited from ResPixelBasedTexture. |
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| SetLocationFlag | Sets a flag representing the memory location.(Inherited from ResPixelBasedTexture. |
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| GetFormatHW | Gets the texture format.(Inherited from ResPixelBasedTexture. |
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| SetFormatHW | Sets the texture format.(Inherited from ResPixelBasedTexture. |
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GetRevision
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Gets the revision.(Inherited from ResTexture. |
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Dereference
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Obtains the texture entity, and not the reference.(Inherited from ResTexture. |
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| Setup | Initializes the texture resource.(Inherited from ResTexture. |
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Cleanup
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Cleans up a resource.(Inherited from ResTexture. |
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GetHeader
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Gets the header information.(Derived from ResSceneObject.) |
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| SetHeader | Sets the header information.(Derived from ResSceneObject.) |
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GetName
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Gets the name of the resource.(Derived from ResSceneObject.) |
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GetUserDataCount
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Gets the number of instances of user data.(Derived from ResSceneObject.) |
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GetUserData
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Gets user data.(Derived from ResSceneObject.) |
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GetUserDataIndex
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Gets the index number of user data in the dictionary.(Derived from ResSceneObject.) |
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GetTypeInfo
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Gets instance type information.(Derived from ResSceneObject.) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResTexture
nw::gfx::res::ResPixelBasedTexture
nw::gfx::res::ResShadowTexture
CONFIDENTIAL