nw::gfx::res::ResShaderSymbol Classclass ResShaderSymbol : public nw::ut::ResCommon< ResShaderSymbolData >
Binary resource class that represents shader symbols.
| ResShaderSymbol | Constructor. | |
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ref
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operator==
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operator!=
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GetName
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Gets the shader symbol name. | |
| IsEnabled | Gets the shader symbol enable flag. | |
| SetEnabled | Sets the shader symbol enable flag. | |
| GetDefaultValue | Gets the initial value. | |
| GetDefaultValueData | Gets the initial value. | |
| IsGeometryUniform | Gets a flag representing whether a value is a geometry shader parameter. | |
| SetGeometryUniform | Sets a flag representing whether a value is a geometry shader parameter. | |
| GetLocation | Gets the shader uniform location. | |
| SetLocation | Sets the shader uniform location. | |
| ptr | Returns a pointer to a binary resource structure. (Derived from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResShaderSymbol
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