nw::gfx::res::ResSceneNode Classclass ResSceneNode : public nw::gfx::res::ResSceneObject
Binary resource class that represents scene nodes.
| ResSceneNode | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
ref
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Gets the reference to the actual data. | |
operator==
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operator!=
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NW_RES_FIELD_FLAGS_DECL
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| GetChildren | Gets the child scene object. | |
| GetAnimGroupsCount | Gets the number of groups to be animated. | |
| GetAnimGroups | Gets the number of groups to be animated. | |
| GetAnimGroupsIndex | Gets the index number in dictionary data of the group information to be animated. | |
IsBranchVisible
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Gets a flag indicating whether to display node branches. | |
SetBranchVisible
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Sets a flag indicating whether to display node branches. | |
GetHeader
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Gets the header information.(Derived from ResSceneObject.) |
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| SetHeader | Sets the header information.(Derived from ResSceneObject.) |
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GetName
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Gets the name of the resource.(Derived from ResSceneObject.) |
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GetUserDataCount
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Gets the number of instances of user data.(Derived from ResSceneObject.) |
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GetUserData
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Gets user data.(Derived from ResSceneObject.) |
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GetUserDataIndex
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Gets the index number of user data in the dictionary.(Derived from ResSceneObject.) |
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GetTypeInfo
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Gets instance type information.(Derived from ResSceneObject.) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSceneNode
CONFIDENTIAL