nw::gfx::res::ResPixelBasedImage::SetLocationAddress Member Function
void SetLocationAddress(
u32 address
);
| Name | Description | |
|---|---|---|
| in | address | The physical address of the copied texture. This may be an address in VRAM. |
Sets the address of the copied texture.
Set this address before using Setup because after Setup the address is stored in a TextureMapper command.
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