nw::gfx::res::ResFragmentLighting Classclass ResFragmentLighting : public nw::ut::ResCommon< ResFragmentLightingData >
Binary resource class that represents fragment lighting.
LutType
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ConfigDetail
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Config
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Layer config. | |
FresnelConfig
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Colors to which Fresnel is applied. | |
BumpMode
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Method of using bump mapping. | |
BumpTexture
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Texture used for bump. |
ResFragmentLighting
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Constructor. | |
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ref
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operator==
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operator!=
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NW_RES_FIELD_FLAGS_DECL
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| SetLayerConfig | Sets the layer config. | |
| GetFresnelConfig | Gets the Fresnel factor. | |
| FresnelConfig, | Sets the Fresnel factor. | |
| GetBumpTextureIndex | Gets the texture unit number for executing bump mapping. | |
| SetBumpTextureIndex | Sets the texture unit number for executing bump mapping. | |
| GetBumpMode | Gets the bump mapping mode. | |
| SetBumpMode | Sets the bump mapping mode. | |
| IsBumpRenormalize | Gets the flag to enable recalculation of the z component of the bump vector. | |
| SetBumpRenormalize | Sets the flag to enable recalculation of the z component of the bump vector. | |
| IsReflectionEnabled | Returns whether or not the reflection factor. | |
| ptr | Returns a pointer to a binary resource structure. (Derived from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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GetClassName
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ToConfigDetail
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Gets the flag for lookup table assignment from LayerConfig. |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResFragmentLighting
CONFIDENTIAL