nw::gfx::TransformNode::SetResourceBasedTransform Member Function

Syntax

void SetResourceBasedTransform(
     const math::MTX34 & transformMatrix,
     const math::VEC3 & scale = math::VEC3(1.0f, 1.0f, 1.0f)
);

Arguments

Name Description
in transformMatrix Compositing transform matrix.
in scale Scaling.

Return Values

None.

Description

Sets a transform based on a resource's transform information.

Multiplies the transform matrix representing the resource's transform information by the transform matrix specified in the arguments, and sets the result to a node. The transformMatrix argument cannot include any scale component.

Note that this function can affect performance, as it generates a matrix from the resource's transform information every time the function is run.


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