nw::gfx::TransformNode::CalculateMatrixSignal Typetypedef ut::Signal2< void, TransformNode *, SceneContext * > nw::gfx::TransformNode::CalculateMatrixSignal;
Definition of a callback signal that is called during matrix calculation.
The following function or function object can be set in this signal slot.
void CalculateMatrixCallback(TransformNode* transformNode, SceneContext* sceneContext);
class CalculateMatrixCallbackFunctor
{
public:
void operator() (TransformNode* transformNode, SceneContext* sceneContext);
};transformNode is the transform node to be updated, and sceneContext is the scene context in which scene nodes are registered.
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