nw::gfx::SkeletalModel::SetFullBakedAnimEnabled Member Function
void SetFullBakedAnimEnabled(
bool enable
);
| Name | Description | |
|---|---|---|
| enable |
Sets a value indicating whether to use fully baked animation.
Specify true to not update skeletons. This also sets the ResSkeletonData::FLAG_MODEL_COORDINATE flag. Note that normal animations will not play properly when specifying true.
Specify false to clear the ResSkeletonData::FLAG_MODEL_COORDINATE flag.
Note that this changes the flag for the originally shared skeleton when sharing skeletons.
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