nw::gfx::ShaderBinaryInfo::GetOutputRegisterNum Member Function

Syntax

void GetOutputRegisterNum(
     s32 shaderIndex,
     u32 * pNum,
     u32 * pMask
) const;

Arguments

Name Description
in shaderIndex The shader index.
in pNum Pointer for getting the number of output registers.
in pMask Pointer for getting the output register mask.

Return Values

None.

Description

Gets the number of vertex shader output registers.


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