nw::gfx::SceneNode::UpdateSignal Type

Syntax

typedef ut::Signal2< void, SceneNode *, SceneContext * > nw::gfx::SceneNode::UpdateSignal;

Description

Definition of a callback signal that is called during updates.

The following function or function object can be set in this signal slot.

void UpdateCallback(SceneNode* sceneNode, SceneContext* sceneContext);
class UpdateCallbackFunctor
{
public:
    void operator() (SceneNode* sceneNode, SceneContext* sceneContext);
};

sceneNode is the scene node to be updated, and sceneContext is the scene context in which scene nodes are registered.

See Also

PreUpdateSignal


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