nw::gfx::ParticleSet::Create Member Functionstatic ParticleSet * Create( SceneNode * parent, ResSceneObject resource, const ParticleSet::Description & description, os::IAllocator * mainAllocator, os::IAllocator * deviceAllocator, ParticleShape * shape );
| Name | Description | |
|---|---|---|
| in | parent | Parent node. |
| in | resource | Resource. |
| in | description |
Content to configure. |
| in | mainAllocator |
Main allocator. |
| in | deviceAllocator |
Device allocator. |
| in | shape | Shape. |
Creates a particle set from a resource.
CONFIDENTIAL