nw::gfx::ParticleEmitter::Create Member Functionstatic ParticleEmitter * Create( SceneNode * parent, ResSceneObject resource, const ParticleEmitter::Description & description, os::IAllocator * allocator ); static TransformNode * Create( SceneNode * parent, ResSceneObject resource, const TransformNode::Description & description, os::IAllocator * allocator ); static SceneNode * Create( SceneNode * parent, ResSceneObject resource, const SceneNode::Description & description, os::IAllocator * allocator );
Create(SceneNode *, ResSceneObject, const ParticleEmitter::Description &, os::IAllocator *)
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Creates ParticleEmitter nodes from resources. |
Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)
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Creates a transform node from a resource. |
| Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) | Generates a scene node. |
Create(SceneNode *, ResSceneObject, const ParticleEmitter::Description &, os::IAllocator *)Creates ParticleEmitter nodes from resources.
Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)Creates a transform node from a resource.
Generates a scene node.
CONFIDENTIAL