nw::gfx::Camera::Create Member Functionstatic Camera * Create( SceneNode * parent, ResSceneObject resource, const Camera::Description & description, os::IAllocator * allocator ); static TransformNode * Create( SceneNode * parent, ResSceneObject resource, const TransformNode::Description & description, os::IAllocator * allocator ); static SceneNode * Create( SceneNode * parent, ResSceneObject resource, const SceneNode::Description & description, os::IAllocator * allocator );
Create(SceneNode *, ResSceneObject, const Camera::Description &, os::IAllocator *)
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Creates a camera from a resource. |
Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)
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Creates a transform node from a resource. |
| Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) | Generates a scene node. |
Create(SceneNode *, ResSceneObject, const Camera::Description &, os::IAllocator *)Creates a camera from a resource.
Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)Creates a transform node from a resource.
Generates a scene node.
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