nw::gfx::BasicRenderQueue::Reset Member Function
void Reset(
ElementKeyFactoryType * opacityKeyFactory,
ElementKeyFactoryType * translucentKeyFactory,
ElementKeyFactoryType * additiveKeyFactory,
ElementKeyFactoryType * subtractionKeyFactory,
bool cacheEnabled = false
);
| Name | Description | |
|---|---|---|
| in | opacityKeyFactory |
Key factory for an opacity mesh. |
| in | translucentKeyFactory |
Key factory for a translucency mesh. |
| in | additiveKeyFactory |
Key factory for an additive blending mesh. |
| in | subtractionKeyFactory |
Key factory for a subtractive blending mesh. |
| in | cacheEnabled | Enables the cache if true is specified. |
Deletes all elements in the queue, and configures a key factory.
If all key factories are set to NULL no changes will be made to the factory.
nw::gfx::CreatePriorMaterialRenderKeyFactory
nw::gfx::CreatePriorMaterialReverseDepthRenderKeyFactory
nw::gfx::CreatePriorMaterialAndZeroDepthRenderKeyFactory
nw::gfx::CreatePriorDepthRenderKeyFactory
nw::gfx::CreatePriorDepthReverseDepthRenderKeyFactory
nw::gfx::CreateTopPriorDepthRenderKeyFactory
nw::gfx::CreateTopPriorDepthReverseDepthRenderKeyFactory
CONFIDENTIAL