nw::anim::res::DestroyClonedTextureAnim Function
void DestroyClonedTextureAnim(
os::IAllocator * allocator,
ResAnim anim
);
| Name | Description | |
|---|---|---|
| allocator | ||
| anim |
Destroys the ResAnim object cloned using the CloneTextureAnim function.
Operation becomes unstable if the ResAnim object passed is not the result of calling the CloneTextureAnim function. Pass the same object in the allocator argument as the one passed to the CloneTextureAnim function.
CONFIDENTIAL