nw::anim::res::DestroyClonedTextureAnim Function

Syntax

void DestroyClonedTextureAnim(
     os::IAllocator * allocator,
     ResAnim anim
);

Arguments

Name Description
allocator
anim

Return Values

None.

Description

Destroys the ResAnim object cloned using the CloneTextureAnim function.

Operation becomes unstable if the ResAnim object passed is not the result of calling the CloneTextureAnim function. Pass the same object in the allocator argument as the one passed to the CloneTextureAnim function.


CONFIDENTIAL