Known Issues
Version 1.0.1 2010/11/04
- Bound animations differ from CreativeStudio in some cases.
When multiple animations are loaded to the same model, the bound animations may be different from that on CreativeStudio.
Also, there is currently no support for the binding of multiple animations to a single model, nor support for multiple Light animations.
- When there are multiple animation bind targets, the binding is incorrect in some cases.
For a given animation, when there is more than one of the same kind of animation bind target (i.e., model, camera, or light, etc.), the animation might not bind correctly and it might be impossible to preview the animation.
- In the Scene environment, Projection texture cannot be previewed correctly with camera number 0.
In order to preview Projection textures, you need to project using some camera other than camera number 0.
- When multiple animations have been transferred from NWCS, the other animation values are baked.
Due to a bug, material animation values are baked when the binary is exported from NWCS, so when animations are sent to Viewer, sometimes the baked values will be added together with other material animations.
- Display breaks down when L4 or A4 textures are displayed at the same time as other format textures.
Due to a hardware bug, the display may break down or Viewer might freeze when an L4 or A4 texture is displayed at the same time as a texture in another format.
This bug can occur because, with Viewer, all textures are placed in the same VRAM location.
For details, refer to the hardware documentation.
- In Effect mode, the particle loop frame increases when a file is reloaded.
The operation to reload files overlaps in part with the operation to increase the loop frame, so reloading a file also causes the loop frame to increase.
CONFIDENTIAL