Billboarding

This section describes billboarding.

What is billboarding?

Billboarding is the process of controlling the orientation of polygons according to the orientation of the viewpoint. This can be used to represent things like clouds and flames that have no fixed shape, as well as things like trees.

Billboard Types

The table below lists the different types of billboards.

Billboard Types Description Influence of parent node.
World (Standard) Rotates to display with the z-axis parallel with the camera lens axis. Influenced
World Viewpoint (Standard Persp) Rotates to display with the z-axis facing the camera. Influenced
Screen (Rotate) Rotates to display with the z-axis parallel with the camera lens axis. Rotation animation around the Z-axis is possible. Not influenced

Screen Viewpoint (Rotate Persp)

Rotates to display with the z-axis facing the camera. Rotation animation around the Z-axis is possible. Not influenced

Y Axial (Y-axis Rotate)

Rotates only around the y-axis to display with the z-axis parallel with the camera lens axis. Influenced

Y Axial Viewpoint (Y-axis Rotate Persp)

Rotates only around the y-axis to display with the z-axis facing the camera. Influenced
   

World (Standard) billboarding and World Viewpoint (Standard Persp) billboarding

World

In World billboarding, the rotation of the parent node influences the process and the z-axis is always parallel with the camera lens axis.

World Viewpoint

In World Viewpoint billboarding, the rotation of the parent node influences the process and the z-axis always faces the camera.

World billboarding and World Viewpoint billboarding


Screen (Rotate) billboarding and Screen Viewpoint (Rotate Persp) billboarding \

Screen

In Screen billboarding, the y-axis is tethered to the camera's up direction and the x-axis is always parallel with the camera lens axis. The process is not affected by parent node.

Screen Viewpoint

In Screen Viewpoint billboarding, the y-axis is tethered to the camera's up direction and the x-axis always faces the camera. The process is not affected by parent node.

World billboarding and World Viewpoint billboarding

Y Axial (Y-axis Rotate) billboarding and Y Axial Viewpoint (Y-axis Rotate Persp) billboarding

Y Axial

In Y Axial billboarding, only the y-axis rotates and the z-axis is always parallel with the camera lens axis. The process is influenced by the parent node.

Y Axial Viewpoint
 

In Y Axial Viewpoint billboarding, only the y-axis rotates and the z-axis always faces the camera. The process is influenced by the parent node.

World billboarding and World Viewpoint billboarding

 


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