struct WaveSoundDataInfo
{
bool loopFlag;
int sampleRate;
u32 loopStart;
u32 loopEnd;
};
This set of parameters is for wave sound data.
This information can be retrieved using WaveSoundHandle::ReadWaveSoundDataInfo.
| loopFlag | True if the wave sound data is looped. False if it stops at the end. | |
|---|---|---|
| sampleRate | Represents the sampling rate of the wave sound data. | |
| loopStart | Represents the loop start position when the wave sound data is looped as a number of samples from the start of the wave sound. | |
| loopEnd | Represents the loop end position when the wave sound data is looped as a number of samples from the start of the wave sound. Represents the end of the data as a number of samples if stream data is not looped. (Points to the sample following the last sample played.) |
CONFIDENTIAL