nw::snd::SoundArchivePlayer::Update Member Function

Syntax

#include <nw/snd/snd_SoundArchivePlayer.h>

void Update();

Arguments

None.

Return Values

None.

Description

Updates the sound archive player.

Be sure to call this function once per game frame.

Since internal processing is carried out using sound threads, sound generation will not be interrupted even if update processing cannot be called once per game frame. This function carries out processing that reflects parameter settings for a player or sound or continuous changes to parameters such as fade-in and fade-out.

Revision History

2010/01/15
Initial version.

CONFIDENTIAL