#include <nw/snd/snd_SequenceSoundHandle.h> void StartPrepared();
None.
Waits for playback preparations to complete, and plays the sound.
If the handle is invalid, the function does nothing.
To start playing a sound, you must call SoundArchivePlayer::PrepareSound and then wait for playback preparations to complete. This function starts playing sounds for which preparations for playback have been completed. Playback of the sounds for which playback preparations are not complete waits for preparations to complete before the playback.
CONFIDENTIAL