#include <nw/snd/snd_RomSoundArchive.h>
bool LoadLabelStringData(
void *buffer,
unsigned long size
);
| Name | Description | |
|---|---|---|
| out | buffer | Pointer to the buffer used to load label strings. |
| in | size |
The buffer size. |
Loads the label string data in the sound archive.
Label string data must be loaded beforehand to access resources included in the sound archive by their label strings.
You can use GetLabelStringDataSize to get the amount of memory required to load the label string data.
Fails if the sound archive file (.bcsar) does not include a string table. If this happens, confirm under SoundMaker that the [Project Settings]
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