nw::math::MTX34LookAtFIdx Function
NW_MATH_INLINE MTX34 * MTX34LookAtFIdx(
nw::math::MTX34 * pOut,
const nw::math::VEC3 * pCamPos,
f32 twist,
const nw::math::VEC3 * pTarget
);
| Name | Description | |
|---|---|---|
| out | pOut | Pointer to the buffer that receives the result of the calculation. |
| in | pCamPos | Pointer to vector that specifies the camera position. |
| in | twist | The angle of rotation around the camera's line of sight, expressed in units where 256.0 is one full revolution. |
| in | pTarget | Pointer to the vector that specifies the camera's look-at point. |
Sets the camera matrix.
CONFIDENTIAL