Window(
u8 contentTexNum,
u8 cornerLTTexNum,
u8 cornerRTTexNum,
u8 cornerRBTexNum,
u8 cornerLBTexNum,
u8 frameLTexNum,
u8 frameTTexNum,
u8 frameRTexNum,
u8 frameBTexNum
);
| Name | Description | |
|---|---|---|
| contentTexNum | Maximum number of textures to be used within the content region. | |
| cornerLTTexNum | The maximum number of textures to be used by the frame in the upper left corner. | |
| cornerRTTexNum | The maximum number of textures to be used by the frame in the upper right corner. | |
| cornerRBTexNum | The maximum number of textures to be used by the frame in the lower right corner. | |
| cornerLBTexNum | The maximum number of textures to be used by the frame in the lower left corner. | |
| frameLTexNum | The maximum number of textures to be used by the frame on the left side. | |
| frameTTexNum | The maximum number of textures to be used by the frame on the top side. | |
| frameRTexNum | The maximum number of textures to be used by the frame on the right side. | |
| frameBTexNum | The maximum number of textures to be used by the frame on the bottom side. |
Constructor.
This constructor allocates memory for the number of textures specified for the content region and frame (four corners and four sides), and generates an object.
CONFIDENTIAL