Window(
u8 contentTexNum,
u8 frameLTTexNum,
u8 frameRTTexNum,
u8 frameRBTexNum,
u8 frameLBTexNum
);
| Name | Description | |
|---|---|---|
| contentTexNum | Maximum number of textures to be used within the content region. | |
| frameLTTexNum | The maximum number of textures to be used by the frame on the upper left side. | |
| frameRTTexNum | The maximum number of textures to be used by the frame on the upper right side. | |
| frameRBTexNum | The maximum number of textures to be used by the frame on the bottom right side. | |
| frameLBTexNum | The maximum number of textures to be used by the frame on the lower left side. |
Constructor.
This constructor allocates memory for the number of textures specified for the content region and frame (four sides), and generates an object.
CONFIDENTIAL