Window(
u8 contentTexNum,
u8 frameTexNum
);
| Name | Description | |
|---|---|---|
| contentTexNum | Maximum number of textures to be used within the content region. | |
| frameTexNum | The maximum number of textures to be used by the frame. |
Constructor.
This constructor allocates memory for the number of textures specified for the content region and frame (common to the four sides), and generates an object.
CONFIDENTIAL