void SetTexMap(
u32 idx,
const TexMap & value
);
void SetTexMap(
u32 idx,
const TextureInfo & value
);
| SetTexMap ( u32, const TexMap & ) | Sets the texture data. |
| SetTexMap ( u32, const TextureInfo & ) | Sets the texture data. |
This function generates an assert if a value larger than the number of textures set by the ReserveMem() or SetTexMapNum() function is passed in idx.
This function generates an assert if a value larger than the number of textures set by the ReserveMem() or SetTexMapNum() function is passed in idx.
CONFIDENTIAL