virtual void Bind(
Pane * pPane,
bool bRecursive,
bool bDisable = false
) = 0;
virtual void Bind(
Material * pMaterial,
bool bDisable = false
) = 0;
| Bind ( Pane *, bool, bool ) | Binds animations. |
| Bind ( Material *, bool ) | Binds animations. |
Binds an animation to the pane specified by pPane.
If called with bRecursive specified as TRUE, the pane is searched for even among children of pPane.
If TRUE is passed in bDisable when this function is called, animations are bound in a disabled state.
Binds an animation to the material specified by pMaterial.
If TRUE is passed in bDisable when this function is called, animations are bound in a disabled state.
CONFIDENTIAL