class ResTextureMapper : public nw::ut::ResCommon< ResTextureMapperData >
Binary resource class that manages texture and sampler settings and represents texture mappings for meshes.
| ResTextureMapper | Constructor. | |
|---|---|---|
| ref | ||
operator ==
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operator !=
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SetTexture
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Sets a texture to a texture mapper. After setting the texture, it will generate a command. | |
GetTexture
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Gets a texture from a texture mapper. | |
| Setup | Initializes a resource. | |
Cleanup
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Cleans up a resource. | |
CloneDynamic
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Clones a texture mapper from a resource. | |
| GetMemorySizeForClone | Gets the memory size required at time of cloning. | |
DestroyDynamic
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Destroys a ResTextureMapper resource. |
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GetTypeInfo
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Gets the type information for the resource. | |
| ptr | Returns a pointer to a binary resource structure. (Inherited from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResTextureMapper
CONFIDENTIAL