enum Source;
| Value | Description |
|---|---|
SOURCE_PRIMARY_COLOR |
Result output by vertex shader. |
SOURCE_FRAGMENT_PRIMARY_COLOR |
The primary color. |
SOURCE_FRAGMENT_SECONDARY_COLOR |
The secondary color. |
SOURCE_TEXTURE0 |
Texture 0. |
SOURCE_TEXTURE1 |
Texture 1. |
SOURCE_TEXTURE2 |
Texture 2. |
SOURCE_TEXTURE3 |
Texture 3. |
SOURCE_CONSTANT |
Contant color. |
SOURCE_PREVIOUS |
The output result of the previous stage. |
| SOURCE_PREVIOUS_BUFFER | Buffer from previous stage |
Definition of the source setting for the texture combiner.
CONFIDENTIAL