void SetValue(
bool value
);
void SetValue(
f32 x
);
void SetValue(
f32 x,
f32 y
);
void SetValue(
const math::VEC2 & value
);
void SetValue(
f32 x,
f32 y,
f32 z
);
void SetValue(
const math::VEC3 & value
);
void SetValue(
f32 x,
f32 y,
f32 z,
f32 w
);
void SetValue(
const math::VEC4 & value
);
| SetValue ( bool ) | Sets the value when the type is TYPE_BOOL1. |
| SetValue ( f32 ) | Sets the value when the type is TYPE_FLOAT1. |
| SetValue ( f32, f32 ) | Sets the value when the type is TYPE_FLOAT2. |
| SetValue ( const math::VEC2 & ) | Sets the value when the type is TYPE_FLOAT2. |
| SetValue ( f32, f32, f32 ) | Sets the value when the type is TYPE_FLOAT2. |
| SetValue ( const math::VEC3 & ) | Sets the value when the type is TYPE_FLOAT3. |
| SetValue ( f32, f32, f32, f32 ) | Sets the value when the type is TYPE_FLOAT2. |
| SetValue ( const math::VEC4 & ) | Sets the value when the type is TYPE_FLOAT4. |
SetValue ( bool ) Sets the value when the type is TYPE_BOOL1.
SetValue ( f32 ) Sets the value when the type is TYPE_FLOAT1.
SetValue ( f32, f32 ) Sets the value when the type is TYPE_FLOAT2.
SetValue ( const math::VEC2 & )Sets the value when the type is TYPE_FLOAT2.
SetValue ( f32, f32, f32 )Sets the value when the type is TYPE_FLOAT2.
SetValue ( const math::VEC3 & ) Sets the value when the type is TYPE_FLOAT3.
SetValue ( f32, f32, f32, f32 ) Sets the value when the type is TYPE_FLOAT2.
SetValue ( const math::VEC4 & ) Sets the value when the type is TYPE_FLOAT4.
CONFIDENTIAL