DynamicBuilder & LocationAddress( u32 locationAddress );
| Name | Description | |
|---|---|---|
| in | locationAddress | Specifies the address at which the image has been deployed. This may be an address in VRAM. |
Sets the physical address of the texture.
If both LocationFlag and Location address have been set, LocationAddress is given priority and LocationFlag is ignored. Textures are not copied with LocationAddress. Transfer separate images using nngxAddVramDmaCommand or other function.
CONFIDENTIAL