class ResFragmentShader : public nw::ut::ResCommon< ResFragmentShaderData >
Binary resource class that represents fragment shaders.
BufferInput
|
Represents buffer input. |
|---|
| ResFragmentShader | Constructor. | |
|---|---|---|
| ref | ||
operator ==
|
||
operator !=
|
||
| GetFragmentLighting | Gets the fragment lighting settings. | |
| GetFragmentLightingData | Gets the fragment lighting settings. | |
| GetFragmentLightingTable | Gets the fragment lighting table. | |
| GetTextureCombinersCount | Gets the number of texture combiner settings. | |
| GetTextureCombiners | Gets the texture combiner settings. | |
| GetTextureCombinersData | Gets an array of texture combiner settings. | |
| GetAlphaTest | Gets alpha test settings. | |
| GetAlphaTestData | Gets alpha test settings. | |
| Setup | Initializes a resource. | |
Cleanup
|
Cleans up a resource. | |
CheckFragmentShader
|
Checks whether the fragment shader is configured correctly. | |
| GetBufferColorU32 | Obtains buffer color as U32. | |
| SetBufferColor | Sets the buffer color. | |
| GetBufferColor | Obtains buffer color. | |
| GetBufferInputRgb | Obtains the format of the RGBA buffer. | |
| SetBufferInputRgb | Sets the RGBA buffer input. | |
| GetBufferInputAlpha | Obtains the format of the Alpha buffer. | |
| SetBufferInputAlpha | Sets the Alpha buffer input. | |
| ptr | Returns a pointer to a binary resource structure. (Inherited from ResCommon) |
|
IsValid
|
Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
|
| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResFragmentShader
CONFIDENTIAL