
This demo loads lookup tables and shaders from a separate files and displays them. This demo shows how to resolve references when using multiple graphics files.
ResGraphicsFile performs initialization and resolves path references using Setup. When the object being referenced, such as a lookup table or shader, is located in a separate file, resolve references by specifying that file to Setup.
Setup can be called as many times as necessary until references are completely resolved. You can get whether references were successfully resolved using nw::gfx::res::ResMaterial::SetFragmentLightingTableHash.
Use of this method allows objects being referenced frequently by multiple resources, such as shaders, to be handled as external files.
CONFIDENTIAL