void UpdateMaya(
math::MTX34 * worldMatrix,
CalculatedTransform * worldTransform,
const CalculatedTransform & localTransform,
const CalculatedTransform & parentWorldTransform,
const CalculatedTransform & parentLocalTransform,
bool isSSC
) const;
| Name | Description | |
|---|---|---|
| out | worldMatrix |
World matrix to update. |
| out | worldTransform |
Pre-calculated world transform to update. |
| in | localTransform |
The calculated local transform. |
| in | parentWorldTransform | Parent pre-calculated world transform. |
| in | parentLocalTransform | Parent pre-calculated local transform. |
| in | isSSC |
Flag that indicates whether to calculate using Maya's SSC. |
Updates the world matrix using Maya rules.
CONFIDENTIAL